How to Code a Turn-Based Game with Godot
Learn to create a turn-based combat system with the Godot game engine, through a serie of youtube tutorials created by GDQuest that will take you on journey on How to Code a Turn-Based Game with Godot.
The objective of the tutorial is to great the ground bases, codebase and tools to show you some of the best practices to create:
- Turn-based games
- A combat system
- An inventory system
- Character progression
- User interface with multiple menus
The current project’s scope
The initial goal is to create a mini-demo with the full combat loop, character experience, skills, some pretty art, and basic map navigaton and conversation with NPCs.
The format of RPG that is being developed is of type JRPG, Japanese Role Playing Game.
What is a JRPG?
JRPGs (Japanese Role-Playing Games) are games that differ from Western-style role-playing games. JRPGs are usually, but not always, created by Japanese developers. The name “JRPG” comes from the term “console RPG,” which refers to games such as Dragon Quest and Final Fantasy. However, because the name JRPG now encompasses a wide range of RPGs, it is no longer considered a genre but rather an umbrella phrase. A game can be classified as a JRPG if it meets the requirements that one would expect to find in a JRPG.
Source code for the Open JRPG
The project is open source and available on github
Table of Contents: How to make a rpg in godot
How to make a RPG: Leveling System and Experience with Godot (tutorial 1/2)
Animated Experience Bar in Godot (tutorial 2/2)
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