Making Fun: A Practical Design Toolkit for Building Games That Work

Great games are not accidents. They are deliberate constructions built from choices that shape what players feel, think, and do. Designing for a generic idea of fun is like trying to build a house on fog. Players disagree about what is fun, and what delights one player may bore another. Instead of designing for everyone, the smarter approach is to design for someone. That means choosing an intended audience and defining the exact feelings the game should produce for them. Fun is just dangerously subjective.

The Game Design Paradox: Why We Love to Play With Pain

Split image: Left shows a person at the base of a crumbling mountain marked "FAIL," illustrating the Game Design Paradox. Right shows the same person atop a glowing peak labeled "LEVEL COMPLETE.

Fun isn’t the absence of pain. It’s the mastery of pain." We dive deep into the 7 pillars of game design that turn frustration into flow, from Super Mario’s hidden lessons to Zelda’s endless mystery. Learn how designers build "growth loops" and why this "pain" is the secret engine of the live service business model.

5 tips for creating engaging game mechanics

creating engaging game mechanics - Provide a variety of gameplay experiences - Uncharted 3 Gameplay Variety

In this article, 5 tips for creating engaging game mechanics, we will share some tips for designing game mechanics that will keep players engaged and motivated to continue playing. It will include advice on creating challenging but fair obstacles, incorporating rewarding feedback loops, and providing a variety of gameplay experiences. Table of contents – Creating … Read more

The principle of Interaction interfaces vs menu interfaces by @delaneykingrox

Interaction interfaces vs menu interfaces

A very interesting twitter thread analysing the differences between interaction interfaces vs Menu interfaces that has been tweeted by twitter user @delaneykingrox. Original Thread The principle of Interaction interfaces vs menu interfaces Twitter Thread Edited The principle of Interaction interfaces vs menu interfaces In today’s #gamedev thread, I would like to talk about the principle … Read more

Framework Mechanics Dynamics Aesthetics (MDA): The Theory Behind Game Design

Mechanics Dynamics Aesthetics

In the following article with will cover some basic overview of that is the Mechanics Dynamics Aesthetics (MDA) Framework and how it could help you make better games What is the Mechanics Dynamics Aesthetics (MDA) or MDA Framework? Mechanics Dynamics Aesthetics (MDA) or MDA Framework is an approach to understanding game design and game development … Read more

Game Design Tips & Secrets

game design tips - Level Design

So that makes you a game developer. First of all, congratulations! Game design and development is a wonderful opportunity for creative self-expression, and you should be proud of it. It’s a lot of work, but you decided to give it a try. That’s great. Use these game design tips that we have consolidated for you … Read more

10 tips for creating a game tutorial

Game Design Summit 2019 - Video Recap

One of the main problems of modern game development/design is how to teach the player to actually play the game, without having to read boring manuals. In this article we will look at some insights on creating a game tutorial for your game. Tips for creating a game tutorial 10 tips for creating a tutorial … Read more

HOW TO DESIGN GAME MONSTERS via @kurtruslfanclub

HOW TO DESIGN GAME MONSTERS

Continuing with our process or recompiling interesting twitter threads and in this case checking on an interesting tutorial on HOW TO DESIGN GAME MONSTERS via @kurtruslfanclub ORIGINAL TWITTER THREAD: HOW TO DESIGN GAME MONSTERS via @kurtruslfanclub EDiteD TWITTER THREAD: HOW TO DESIGN GAME MONSTERS via @kurtruslfanclub HOW I DESIGN GAME MONSTERS: a twitter thread or, … Read more

Breaking the Mold: The Creative Process Behind Indie Game Design

GAME DEVELOPERS - Breaking the Mold: The Creative Process Behind Indie Game Design

The Rise of Indie Game Design Introduction Indie game design refers to the creation of video games by independent developers or small teams, without the financial backing or support of a major game publisher. In recent years, indie game design has experienced a significant rise in popularity and recognition within the gaming industry. This growth … Read more