Want to know how to make a racing or simulation car game? Then you need to know How to create a new Car Realistic Physics as to be able to get the right behaviours in the game and make it fun to play. This what we will be taking a loot at in this article.
You have to take in consideration that this tutorial doesn´t cover the full range of tasks, assets and code required to implement a full racing car, but it is certainly a good start.
In addition to creating realistic physics for the car in your game, you will also need to consider factors such as the environment and terrain in which the car will be driving. This includes things like friction, gravity, and aerodynamics, all of which can impact the behavior and performance of your virtual vehicle.
Another important aspect of creating a racing or simulation car game is designing an intuitive and responsive user interface that allows players to easily control their car. This can involve developing a variety of input methods, such as keyboard controls or gamepad support, as well as implementing features like customizable controls or steering assists.
Finally, you will need to focus on the overall game design and mechanics, such as creating challenging tracks or environments that keep players engaged, including various power-ups or bonuses throughout the course, and ensuring that your game has a proper balance between realism and fun. With these key elements in place, you can create an exciting and immersive racing or simulation experience that is sure to keep players coming back for more!
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Contents – How to create a new Car Realistic Physics
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Any Car Controller
Any Car Controller source youtube
Any Car Controller for Unity, this is a tutorial on how to create a new car in unity and be able to drive around with realistic physics. This amazing tool is powered by BoolBird and it offers the best features with the best optimized code.
That makes Any Car Controller the best tool to create realistic cars with the lowest usage of CPU. That’s why it is a perfect script for mobile games.
- Any Car Controller is a Unity asset that allows you to create a controllable car in your game.
- The asset includes a prefab that contains all the necessary components and scripts.
- To use the asset, drag and drop the prefab into your scene.
- Then, drag and drop your own car model into the hierarchy under the model parent object.
- Make references of the wheels and the car body in the Any Car Controller script.
- Press the Attach Script button and you are ready to drive your car.
- You can adjust the characteristics of your tires, suspensions, Karmas, and steering in the Wheeled Stub.
- You can adjust the horsepower, max speed, brake force, type of transmission, drive type, and bone nose in the Engine tab.
- You can use different sounds to simulate different engine types.
- You can find all the coolest features that you can desire to add in your car game in the Features tab.
- The asset is incredibly optimized and gives the best results with the lowest usage of CPU.
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Here you can find a detailed manual at:
https://boolbird.com/unity/any-car-controller/documentation
Let’s have a look at some of the characteristics of this script:
– Easy and Quick set up
– Fully customizable Extra Wheels
– Advanced wheels attributes
– Full Engine customization
– Manual and Auto Trasmission
– Flexible Gear System
– FWD – RWD – AWD
– Turbo
– NOS
– Digital or Analog Speedometer
– ABS
– Exhaust Flame and Smoke
– Skid Marks
– Realistic Car Physics
– Any Camera System
– Cool Mobile Interface
– Cross Platform Inputs supported
– Custom Engine Sounds supported
Watch the tutorial and see with your eyes how easy is to use Any Car Controller, and it works with literally any wheeled vehicle.
Car physics in unity 3D (uphill traction)
Car physics in unity 3D – Source Youtube
- To create a car in Unity, you need a rigid body, a collider, and four wheels.
- The rigid body determines the car’s mass and movement.
- The collider determines how the car interacts with the environment.
- The wheels provide the car with its ability to move.
- To make a car go uphill, you need to increase the motor power of the wheels.
- The motor power of the wheels is multiplied by five by default.
- To change this multiplier, you can edit the code for the Simple Controller script.
- Once you have increased the motor power, your car should be able to go uphill.
Here are some additional tips for making your car go uphill:
- Make sure the center of mass of your car is low to the ground. This will help to prevent the car from tipping over.
- Space the wheels of your car evenly apart. This will help to distribute the weight of the car evenly and improve traction.
- Use a higher gear ratio for uphill driving. This will allow the wheels to turn more slowly, which will increase the torque and help the car to climb the hill.
Arcade racing game
Learn how to create Arcade-style Car Driving in Unity with a brand new tutorial! Source – Youtube
Key Points
- To create an arcade-style car controller in Unity, you need to:
- Create a sphere object to represent the physical car.
- Add a rigidbody component to the sphere.
- Create a script that will move the sphere and follow the player’s input.
- Attach the script to the car object.
- The script should:
- Get the player’s input.
- Calculate the car’s speed based on the input.
- Apply a force to the sphere to move it at the calculated speed.
- Update the car’s position to match the sphere’s position.
Summary
In this tutorial, you will learn how to create an arcade-style car controller in Unity. The car controller will allow you to move the car forward, backward, left, and right. You will also be able to turn the car.
The car controller is made up of two parts: a sphere object and a script. The sphere object represents the physical car. The script moves the sphere and follows the player’s input.
To create the car controller, follow these steps:
- Create a sphere object.
- Add a rigidbody component to the sphere.
- Create a script.
- Attach the script to the car object.
- Fill in the script with the following code:
Code snippet
public float speed;
public float turnStrength;
void FixedUpdate() {
// Get the player's input.
float inputX = Input.GetAxis("Horizontal");
float inputY = Input.GetAxis("Vertical");
// Calculate the car's speed based on the input.
speed = Mathf.Clamp(inputX * speed, -1, 1);
// Apply a force to the sphere to move it at the calculated speed.
transform.Translate(Vector3.right * speed * Time.fixedDeltaTime);
// Update the car's position to match the sphere's position.
transform.position = sphere.transform.position;
}
Use code with caution. Learn morecontent_copy
- Play the game and test the car controller.
Download the setup project files here: https://drive.google.com/open?id=1qVa.
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