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1D Animation Blend Trees Explained (Unity Tutorial)

1D Animation Blend Trees Explained (Unity Tutorial)

In this Unity game development tutorial, 1D Animation Blend Trees Explained, the author covers on how to look at how animation blend trees can be used to blend two or more similar animations. It shows also how you can use a simple one-dimensional blend tree to make a character’s animation blend between idle, walking, and […]

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Singletons in Unity 101: A Comprehensive Tutorial

Singletons in Unity 101: A Comprehensive Tutorial

Welcome to this comprehensive tutorial on singletons in Unity! In the world of game development, singletons play a vital role in managing essential game elements and ensuring streamlined functionality. In this tutorial, we will explore what singletons are, why they are used, their benefits and drawbacks, as well as alternative approaches to consider. Whether you’re

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game development with rust

game development with rust: A STARTING GUIDE

More and more developers are choosing Rust over C++ as their go-to language for game development. In this article we will try to give some insights on the main foundations of game development with rust. Introduction Rust is a systems programming language that runs blazingly fast, prevents segfaults, and guarantees thread safety. Developed by Mozilla,

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Interaction interfaces vs menu interfaces

The principle of Interaction interfaces vs menu interfaces by @delaneykingrox

A very interesting twitter thread analysing the differences between interaction interfaces vs Menu interfaces that has been tweeted by twitter user @delaneykingrox. Original Thread The principle of Interaction interfaces vs menu interfaces Twitter Thread Edited The principle of Interaction interfaces vs menu interfaces In today’s #gamedev thread, I would like to talk about the principle

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Gaming with mathematics: A guide to the use of mathematics in game development

When thinking about games and the creation process behind it, most of people think about the creative aspect of the process, but do you know much maths go into the process? In this article we will go over gaming with mathematics. Table of contents Gaming with mathematics 1 Introduction The main objective of this article

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Random Numbers In Unity Tips & Tricks

Random Numbers In Unity: Tips & Tricks

Randomization is an essential element in game development that can enhance the gaming experience by introducing unpredictability and variety. There are several ways you can do Random Numbers In Unity. and mastering the art of randomization can be challenging, and game developers must have a deep understanding of the various techniques and tools available. This

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Duplicate Unity Projects Tips & Tools

Duplicate Unity Projects: Tips & Tools to Smoothly Move Or Copy Your Unity Project

Need to copy or move your files? Wanting to Duplicate Unity projects? It can certainly be a daunting task, especially for beginners who may not be familiar with the process. However, with the right tips and tools, this process can be done smoothly and efficiently. This article aims to provide useful insights and recommendations to

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Kinhank 62000 Retro Game Console,Super Console X Cube Mini Classic

Kinhank 62000 Retro game console

Price: [price_with_discount](as of [price_update_date] – Details) [ad_1] <img alt=”S905 Chip” src=”https://m.media-amazon.com/images/S/aplus-media-library-service-media/bfb70cdd-97f4-4848-98bc-04fed2e87113.__CR0,0,300,300_PT0_SX300_V1___.jpg”>🎮Superior Gaming Performances – Equipped with S905 chip,super console x cube is compatible with DC,PSP,PS1,MAME etc 54+ emulators and runs them smoothly on open source linux system reduce the problem of low frame rates.🎮4K HD/AV Output – Supporting HD/AV(1080P/720P) Output and 26 Languages,and this console

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Godot Engine is a viable game engine for professional game development.

Is Godot Engine a Viable Game Engine for Professional Game Development?

Godot Engine has grown in popularity as a free, open-source alternative to premium game engines like Unity and Unreal. But with its community-driven approach, Is Godot Engine a Viable Game Engine for Professional Game Development? This in-depth guide examines Godot’s strengths and limitations from the perspective of commercial game studios. Read on to learn if

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Finite State Machines in Unity

Dynamic behaviors in Unity

Contents Dynamic behaviors in Unity Introduction Dynamic behaviors are behaviors that can change in response to certain conditions or inputs. In game development, dynamic behaviors are often used to create more engaging and interactive gameplay experiences. For example, a game might use dynamic behaviors to make enemies react differently depending on the player’s actions, or

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Thread Hair Animation based on wind Direction for Godot Engine

Hair Animation based on wind Direction for Godot Engine by @antourenein

Very interesting twitter thread with an overview on how to perform Hair Animation based on wind Direction for Godot Engine. Original Thread Hair Animation based on wind Direction for Godot Engine Edited Thread Hair Animation based on wind Direction for Godot Engine Some people seemed interested in a breakdown of this little system, so here’s

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indiedev postmortem and lessons learned

Twitter Thread :: Interesting twitter thread with indiedev postmortem and lessons learned by @necro_bouncer

indiedev postmortem and lessons learned by @necro_bouncer is a new initiative that we are launching as to keep in the radar some interesting twitter threads that we have been able to find. There is a lot of knowledge that goes unnoticed in twitter ( after an initial boom of exposition) that quickly goes down the

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Writing an Effective Press Release for Indie Game Developers

9 tips On Writing an Effective Press Release for Indie Game Developers

No matter how good an indie game is, without a solid game marketing plan, it will never reach the press, influencers and content creators. An important part of marketing a game, especially an indie game, is distributing press releases. In this article we will cover 9 tips On Writing an Effective Press Release for Indie

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Mechanics Dynamics Aesthetics

Framework Mechanics Dynamics Aesthetics (MDA): The Theory Behind Game Design

In the following article with will cover some basic overview of that is the Mechanics Dynamics Aesthetics (MDA) Framework and how it could help you make better games What is the Mechanics Dynamics Aesthetics (MDA) or MDA Framework? Mechanics Dynamics Aesthetics (MDA) or MDA Framework is an approach to understanding game design and game development

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State Machines in Unity

State Machines in Unity (how and when to use them correctly)

State machines are a powerful tool for creating complex and dynamic behaviors in Unity. A state machine is a system that defines a set of states, transitions between those states, and actions that occur when a transition occurs. In Unity, state machines can be created using the State Machine Behaviour component, which is part of

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considerations on signing publishing agreements with publishers

Twitter Thread:: Some Considerations on signing publishing agreements with publishers by @jakefriend_dev

We are continuing with our activity of archiving really interesting twitter threads. In this case one with Some considerations on signing publishing agreements with publishers by @jakefriend_dev, which can be very useful in case you are starting your journey on finding the right publisher for your game. In this case, we are recommending also the

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