considerations on signing publishing agreements with publishers

Twitter Thread:: Some Considerations on signing publishing agreements with publishers by @jakefriend_dev

We are continuing with our activity of archiving really interesting twitter threads. In this case one with Some considerations on signing publishing agreements with publishers by @jakefriend_dev, which can be very useful in case you are starting your journey on finding the right publisher for your game. In this case, we are recommending also the …

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1D Animation Blend Trees Explained (Unity Tutorial)

1D Animation Blend Trees Explained (Unity Tutorial)

In this Unity game development tutorial, 1D Animation Blend Trees Explained, the author covers on how to look at how animation blend trees can be used to blend two or more similar animations. It shows also how you can use a simple one-dimensional blend tree to make a character’s animation blend between idle, walking, and …

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Getting the most out of your grayscale noise textures

Twitter Thread:: Getting the most out of your grayscale noise textures by @tech_art_tyler

A very interesting twitter thread on Getting the most out of your grayscale noise textures by @tech_art_tyler and which can be a very good source of reference for all those who will have to use it in their games. Original Getting the most out of your grayscale noise textures Edited Getting the most out of …

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Narrative Pipelines GDC Talk

Twitter Thread:: Narrative Pipelines: From Conception to Release & Beyond by @ellalowgen

A very interesting thread about Narrative Pipelines: From Conception to Release & Beyond that has been taken from a GDC talk from the same authors and that introduces a very interesting concept for narrative design. Original Thread Narrative Pipelines: From Conception to Release & Beyond. Edited Thread Narrative Pipelines: From Conception to Release & Beyond. …

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Thread Hair Animation based on wind Direction for Godot Engine

Hair Animation based on wind Direction for Godot Engine by @antourenein

Very interesting twitter thread with an overview on how to perform Hair Animation based on wind Direction for Godot Engine. Original Thread Hair Animation based on wind Direction for Godot Engine Edited Thread Hair Animation based on wind Direction for Godot Engine Some people seemed interested in a breakdown of this little system, so here’s …

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Mechanics Dynamics Aesthetics

Framework Mechanics Dynamics Aesthetics (MDA): The Theory Behind Game Design

In the following article with will cover some basic overview of that is the Mechanics Dynamics Aesthetics (MDA) Framework and how it could help you make better games. Mechanics Dynamics Aesthetics (MDA) is an approach to understanding game design and game development that has been used for some years now (2004), and that specifies a …

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