The latest articles in the Game Developers Blog

Making Fun: A Practical Design Toolkit for Building Games That Work

Making Fun: A Practical Design Toolkit for Building Games That Work

Matthew Dogherby Nov 17, 2025

Great games are not accidents. They are deliberate constructions built from choices…

Split image: Left shows a person at the base of a crumbling mountain marked "FAIL," illustrating the Game Design Paradox. Right shows the same person atop a glowing peak labeled "LEVEL COMPLETE.

The Game Design Paradox: Why We Love to Play With Pain

Matthew Dogherby Nov 11, 2025

Fun isn’t the absence of pain. It’s the mastery of pain." We…

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30 errors in game development

How to Avoid the 30 Biggest Indie Game Launch Mistakes

Matthew Dogherby Oct 12, 2025

Based on extensive data and expert analysis, this definitive guide details the 30 Biggest Indie…

A person at a computer faces a winding gold coin path leading up a mountain to a castle, with signs labeled ideas, code, art, marketing, business blueprint, customers, and success castle.

Build a Thriving Indie Game Studio: The Complete Business Blueprint

Matthew Dogherby Oct 10, 2025

The dream is intoxicating: quitting your day job to create amazing video games. But for…

A robotic hand labeled "UNITY/UNREAL" and a green energy wave labeled "GODOT" clash over a "LEADWERKS GAME ENGINE" cube, while animated characters react below in a server room—a dynamic scene highlighting game engine rivalry.

An Engine’s Ambition: The leadwerks game engine

Matthew Dogherby Sep 28, 2025

The Leadwerks Game Engine was a story of ambition and unfulfilled potential. It was a…

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