5 Game-Changing Updates in flax game engine 1.11 That Prove the ‘Indie Unreal’ is a Serious Contender
Flax 1.11 is a significant engine update, incorporating over 929 commits and merging 129 Pull Requests. The core engine received major performance upgrades through improved multi-threading for physics simulation and content streaming, leading to better scalability in large projects; for example, in a 10,000-box collision test, the lowest recorded FPS increased from an average of 47 fps to 75 fps. Workflow and graphics flexibility are greatly enhanced by allowing developers to add custom shading models for lighting calculations (such as cell shading) without modifying the engine source. Stability is boosted by the introduction of a new low-level memory tracking system, which is crucial for porting to platforms with limited memory like mobile or handheld consoles, and by the implementation of Async Scenes Loading using time-slicing, which removes hitches when opening maps or streaming levels