In this section we will list all of our Flax Engine tutorials that you can use to leverage learning the engine possibilities.
FLAX Engine, is an open-source, cross-platform game engine designed for wide target of people interested in making 3D games and don’t always have coding skills. The engine is still pretty much under development and sometimes can be a limitation when trying to implement more complex features. In our case with the Wolfenstein 3D tutorial.
The engine shows lot of potential and has a very interesting feel for the games that you create which makes it having a characteristic look & feel that makes it different from the other engines that we have been able to test up to now in the different tutorials that we have created.
A new version 1.4 has just been released with the following key features:
Key Features of the 1.4 release include:
- a change from $25K a quarter earnings to a $250K earnings before royalties (of 4% on the exceeding balance) are owed
- the addition of an all new real-time global illumination system based around the DDGI algorithm and utilizing SDF (signed distance fields)
- SDFs are also used in materials, particles and shaders, opening up several new VFX options
- a new tech demo (available here and on Steam) showcasing the new GI in action
- addition of 64bit world coordinates enabling universe scale games
- a new crowd based navigation system
- a new rich text view with HTML formatting support
- improvements to the visual scripting language including dictionary support and new find functionality
- miscellaneous bug fixes and improvements
Download Flax Engine from! https://flaxengine.com/download/
Our Flax engine tutorials

FLAX ENGINE Tutorial #00 : Features review and TEST DRIVE
The engine is FLAX ENGINE, an engine that has been in development for the last 5 years from a team based in Poland. This week, version 1.0 has been released, and we decided to take a new look at it, since the last time that we had seen it, was about 1 year ago, and it was still somewhat green.
The engine is now much more stable and very performant and with a very interesting and promising development pipeline. You can not only program in C++ or C# but you have also visual scripting in a way that looks very similar to Unreal 4.
FLAX ENGINE Tutorial #01 : PLAYER MOVEMENT with C# & VISUAL SCRIPTING
In this video, we are starting to implement some basic player movement and jumping to evaluate the engine workflow and stability. We want also to check on the interoperability between the different scripting mechanisms theoretically supported by the engine: C Sharp, C++, and Visual Scripting.
FLAX ENGINE Tutorial #02 : JUMP, CAMERA FOLLOW & ANIMATIONS with C# / VISUAL SCRIPTING
In this video, we will be diving deeper into the player controller implementation, focusing specifically on jump control. We’ll learn how to enable a single jump, enhance the camera’s ability to follow the player, and begin exploring the vast potential of engine animations.
Get ready to unlock new possibilities with your game development skills! As with the first video, we are going to blend C# and VISUAL SCRIPTING.
The character used in the tutorial can be downloaded at CG TRADE
Character Monster used in the tutorial.
More information about the Physics Layers can be found in the official documentation that has been updated after the release of the video:
https://github.com/FlaxEngine/FlaxDoc
FLAX GAME ENGINE #00 : Tutorial Introduction
FLAX ENGINE Tutorial #01 : CHARACTER ROTATION, JUMP ANIMATION and new MOVEMENT
In this video, we are starting to implement some basic player movement and jumping to evaluate the engine workflow and stability. We want also to check on the interoperability between the different scripting mechanisms theoretically supported by the engine: C Sharp, C++, and Visual Scripting.
FLAX ENGINE Tutorial #02: CHARACTER ROTATION, JUMP ANIMATION and new MOVEMENT
FLAX ENGINE Tutorial #03 : CHARACTER ROTATION, JUMP ANIMATION and new MOVEMENT
In this video, we are going to continue developing our character controller scripts, by having the player turn correctly and smoothly in the direction of the movement.
We will also integrate the jump animation from the visual scripting environment.
Finally, we will fine-tune some elements of the movement and the camera follow the script created in the previous episode.
As a bonus, we will start to configure the environment. As with the first video, we are going to blend C# and VISUAL SCRIPTING.
Due to the engine being relatively uncharted territory in terms of documentation and tutorials, we encountered some challenges while implementing certain features in the video. As a result, the production time was extended.
Also, we had some problems with our recording that in some cases was freezing some of the images, and caused us to have to reshoot some of the steps more than once.
The character used in the tutorial can be downloaded at CG TRADE
Character Monster used in the tutorial.
FLAX ENGINE Tutorial #04 : WOLFENSTEIN 3D Retro FPS in FLAX / PART I
FLAX ENGINE Tutorial #05 : WOLFENSTEIN 3D Retro FPS | PART II – UI & SPRITE ANIMATIONS
FLAX ENGINE Tutorial #06 : WOLFENSTEIN 3D Retro FPS | PART III – ENEMY IMPLEMENTATION
FLAX ENGINE Tutorial #07 : WOLFENSTEIN 3D Retro FPS | PART IV- ENEMY MOVEMENT and BASIC AI
There is an error in the numbering, this is in reality the part 07 of the series.
FLAX ENGINE Tutorial #08 : WOLFENSTEIN 3D Retro FPS V- ENEMY ARTIFICIAL INTELLIGENCE
There is an error in the numbering, this is in reality the part 08 of the series.
HOW TO make a WOLFENSTEIN 3D clone with FREE FLAX ENGINE #9
There is an error in the numbering, this is in reality the part 09 of the series.