Welcome to our new Construct3 2d platformer tutorial series.Below you will find the different videos of the serie and the links to all the resources that have been or are being used the tutorial.
The reason why we have started this tutorial, is because several subscribers asked us to approach the engine with our our particular style of making tutorials, because there wasn´t too much tutorials available that allowed to understand correctly the full process of creating a game with Construct 3.
We hope that this series will give an answer to those people and can help pave the way for a great engine.
As always if you want to see something specific in the tutorial, don´t hesitate to ask us.
Introduction to Construct 3 game Engine
Construct is an HTML5-based 2D game editor, developed by Scirra Ltd. It is aimed primarily at non-programmers, allowing quick creation of games through visual programming. First released as a GPL-licensed DirectX 9 game engine for Microsoft Windows with Python programming on October 27, 2007, it later became proprietary software with Construct 2, as well as switching its API technology from DirectX to NW.js and HTML5, as well as removing Python and adding JavaScript support and its plugin SDK in 2012, and eventually switched to a subscription-based model as a web app.
If you want to learn how to make games, or you want to see other alternatives to other game engines, this tutorial series is for you.
In the first lesson, we went over the game engine IDE, its main blocks and its capabilities as engine to create multiplatform games.
in the second lesson, we have set the ground bases for a platformer/metroidvania prototype.
if you want to take a look at the Construct 3 tutorials, check here
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