Megascans Plugin for Unreal Engine: Vertex Blend Material

In this video, Josh Powers shows you how to set-up and use the completely revamped Vertex Blend Material within the

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Building an Inventory System #5: Pickups – Unreal Engine 4

So far we’ve been setting up our inventory to show and display what is added to it, but the act

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Part 1. Blockout: Medieval Game Environment in UE4

In the first part of this tutorial series, Quixel’s Jakob Keudel describes the core idea for this project, touches upon

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Part 6. Lighting: Medieval Game Environment in UE4

In the sixth part of this series, Quixel’s Jakob Keudel focuses on adding lights and atmospherics to the environment, explains

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Part 5. Set Dressing: Medieval Game Environment in UE4

In the fifth part of this tutorial series, Quixel’s Wiktor Öhman describes how he approaches set dressing, with feature overviews,

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Part 4. Foliage: Medieval Game Environment in UE4

In the fourth part of this series, Quixel’s Jakob Keudel uses Megascans 3D plants, and procedural foliage volumes to quickly

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Walkthrough: Medieval Game Environment in UE4

Immerse yourself in this playable experience as you explore a beautiful and eerie medieval village that showcases the newest features

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UNREAL ENGINE-5 CINEMATIC RENDERING

Cinema 4D and Lumion natural rendering Shows how you can create a realistic forest environment with an unreal engine. Youtube

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What's new in Megascans and Bridge? Ep. 2

Get a sneak peek into how we scan on a massive scale with drones, and get acquainted with new collections

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Goddess Temple in UE4: Remixing Assets

In this second in a three-part series, Quixel’s Jakob Keudel looks at remixing Megascans assets, material editing and asset repurposing.

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