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Grass is one of those things that’s deceptively difficult to implement. I’ve taken a stab at it in this series of videos, showing how to generate grass blades using a compute shader, and animate it using the vertex function of a graphics shader. In this video, I modify previous scripts to add shadow casting to the grass blades, as well as show a trick to lighten shadows without global illumination.
🎖️ Credits and references:
• freepik: Wrinkled paper texture – https://www.freepik.com/premium-vector/wrinkled-paper-texture_711440.htm
• James “Nihilore” Opie: music “Glimmer” – https://www.youtube.com/watch?v=yAozyPbCT18
#Shorts #Gamedev #Unity
Youtube original link