Introduction flax game engine 1.11: The Indie Developer’s Dilemma
Choosing a game engine can feel like an impossible decision for an independent developer. The landscape is dominated by industry giants, leaving creators caught between massive, complex toolsets and engines that might not have the power they need for their ambitious projects. It’s a classic “David versus Goliath” story, but in the world of game development, a powerful and impressive alternative is making a serious name for itself.
Enter the Flax Engine. Often described as an “indie Unreal Engine,” it offers a compelling combination of power and accessibility. Like its larger counterparts, it supports both C++ and C# scripting and features a blueprint-style visual language called Visject. It is a cross-platform, source-available engine packed with high-end features for rendering, animation, and building large worlds. What makes this all the more remarkable is that the engine was initiated and is still led by a single lead developer, Wojciech Figat, though it is now bolstered by a growing community of contributors. This is, frankly, a staggering accomplishment.
With the recent release of Flax 1.11, the engine has taken another significant leap forward. This isn’t just an incremental patch; it’s a statement of intent, packed with features that directly address the needs of modern game developers. This article will dive into the five most surprising and impactful takeaways from the update, explaining not just what they are, but why they position Flax as a serious contender for your next project.
Key Takeaways from Flax 1.11
1. Massive Core Engine Scalability via Multi-Threading The engine core was significantly improved to utilize multi-threading more often, particularly for physics simulation results processing, content streaming processing, and particles. This translates directly to better performance in large projects. For instance, in a sample project featuring 10,000 colliding boxes, the lowest recorded FPS increased dramatically from an average of 47 fps to 75 fps.
2. Simplified Custom Graphics Pipelines Flax 1.11 introduced support for adding custom shading models for lighting calculations without the need to modify the engine source. This change fundamentally alters how developers approach unique graphical styles, making it easier than ever to implement techniques like stylized rendering (e.g., cell shading shown in a video demonstration) or realistic methods (e.g., anisotropy shading). Additionally, Decal Layers were added, allowing for per-pixel object masking (via the stencil buffer) so decals can be accurately masked based on the object underneath (e.g., drawing bullet holes only on environment surfaces).
3. Crucial Low-Level Memory Debugging A new low-level memory tracking system was integrated to register and track any memory allocation done by the engine or the game. This memory profiling is essential for optimization and provides hierarchical category grouping for insights into systems like physics, scripting, or graphics. This tool is especially valuable when porting games to hardware with limited memory capabilities, such as mobile or handheld consoles. Furthermore, the engine added GPU Profiler integration with Tracy, supporting D3D11, D3D12, and Vulkan, helping developers profile rendering performance on connected devices, including mobile and console devkits.
4. Smoother Level Streaming and Stability Scene loading was refactored to use a time budget per frame via time-slicing, known as Async Scenes Loading. This asynchronous process is configurable and removes hitches when opening maps or streaming levels, ensuring that the loading process is smoother and the game remains fluid. By default, it uses a maximum of 30% of the total frame time (e.g., 4.8ms at 60fps).
5. Significant GPU Particle Performance Optimization For projects utilizing GPU particles, version 1.11 delivers substantial speed improvements. Both the rendering and simulation systems were refactored to scale better across different hardware. Specific optimizations include GPU particle sortings running in parallel, a fast-path for small emitters (less than 2048 particles), and improved GPU execution utilizing UAV overlaps and more optimized memory barriers.
1. More Than an Engine: A Fairer Business Model for Indies
Before diving into any technical feature, it’s crucial to understand the core value proposition of Flax for an independent developer: its business model. While Flax is a commercial engine, it remains free for the vast majority of its users. The pricing structure is designed to foster success, not to tax it from the start.
Developers only pay a 4% royalty after earning more than $250,000 per quarter. This means a studio can make up to a million dollars a year before paying a single cent. This model stands in stark contrast to others in the industry, signaling that Flax is built to support indie studios on their journey to profitability. This ethical underpinning resonates deeply within its growing community, as highlighted by one user’s comment on the release:
“P.s Ethics and principles are most important to me. Check out the interview of the Flax creator, Wojciech Figat on youtube. That sold me.” – GhettoParadise
This isn’t just generous; it’s a strategically brilliant move for an underdog engine. It builds immense goodwill and a fiercely loyal community, turning users into evangelists—a powerful grassroots advantage that industry giants can’t easily replicate. In the fight against Goliaths, this business model isn’t just a feature; it’s a weapon.
2. Unleash Your Art Style: Custom Shaders Without Hacking the Engine

Creative freedom is paramount in game development, and the new Custom Shading Models feature in Flax 1.11 represents a significant leap forward. In accessible terms, this update allows developers to implement entirely unique lighting calculations directly within the material graph to achieve highly stylized looks, such as toon or cel-shading.
The most crucial point, as emphasized in the release notes, is that this can be done “without a need to modify engine source.” This is a true game-changer. Previously, achieving a deeply custom visual style often required a dedicated engine programmer to dive into the core rendering pipeline—a luxury most small teams cannot afford. Now, artists and designers can create unique aesthetics, like the gameplay trailer example showing “a simple Cell Shading with outlines that react to world-lighting changes,” without that technical barrier.
This is a prime example of how Flax competes not by mimicking features, but by democratizing them for smaller teams. It empowers creative studios to realize their unique vision, ensuring their game stands out visually without requiring a costly and complex war with the engine’s source code.
Caption: The new Custom Shading Models in Flax 1.11 allow developers to create unique visual styles without modifying the engine’s core source code.
3. The Performance Jump is Real: A 50%+ Boost in Complex Scenes

Flax 1.11 delivers a dramatic performance gain thanks to fundamental Threading Improvements. This isn’t a minor tweak but a significant re-architecture of how the engine handles complex tasks, and the results speak for themselves.
In a test case featuring 10,000 falling boxes, the lowest frames per second (FPS) recorded during the massive collision event increased from an average of 47fps to 75fps. This represents more than a 50% increase in performance under a heavy physics load. This data proves how the “engine scales better in large projects where object count grows exponentially.”
This focus on performance extends beyond physics. The update also includes a refactoring of GPU particles for better scaling, leveraging “UAV overlaps and more optimized memory barriers” to improve execution. For developers, this means the ability to build bigger, more dynamic, and more complex worlds without the constant anxiety of hitting performance bottlenecks. This update signals that Flax is no longer just catching up on performance; it’s closing a critical power gap with its larger rivals and building the foundation to surpass expectations for large-scale worlds.
Caption: With threading improvements, Flax 1.11 saw performance in a 10,000-object physics simulation jump from 47fps to 75fps.
4. Beyond the Headlines: A Deep Focus on the Developer’s Daily Grind
While major features grab headlines, it’s the daily quality-of-life (QoL) improvements that truly define the experience of using an engine. Flax 1.11 is packed with thoughtful enhancements that demonstrate a deep understanding of the developer workflow.
• Smarter Node Editing: Visject, the engine’s graph editing tool used across materials, particles, and animation, received a major upgrade. New node formatting and alignment options make it simple to organize complex graphs. Additive/subtractive box selection and movable socket connections streamline editing significantly by eliminating the need to constantly delete and redraw connections when reorganizing a graph.
• No More Loading Hitches: The new Async Scenes Loading system eliminates jarring freezes when opening maps or streaming levels. It uses a configurable time budget—by default, a maximum of 30% of the frame time—to load assets smoothly in the background, ensuring the game remains responsive.
• An End to Squinting: A simple but brilliant change, Viewport Icons now scale based on their distance from the camera. This makes them far more visible when zoomed out, making it much easier to navigate and understand complex scenes at a glance.
• Faster Workflows: A host of new keyboard shortcuts have been added, allowing developers to switch editor windows with Control + Number or access Debug View Modes with Alt + Number. Critically, all of these shortcuts are fully customizable.
• And So Much More…: The sheer breadth of these updates is impressive. The new UI Editor Resolution Preview is a gift for mobile developers, while the Prefab Diff Improvements, which now show added and removed actors, are a crucial enhancement for professional team workflows.
This obsessive focus on workflow is a key driver of developer retention. While headline features attract new users, a frictionless, intuitive daily experience is what convinces them to stay and build their future with the engine.
Caption: Improvements to the Visject graph editor are part of a larger focus on developer quality of life in Flax 1.11.
5. Pro-Level Tooling for Ambitious Projects
The inclusion of two powerful new profilers in Flax 1.11 is clear evidence of the engine’s maturity and its readiness for serious, professional development. These aren’t just for hobbyists; they are essential tools for shipping commercial games.
The New Memory Profiler offers low-level tracking of every memory allocation, grouped into hierarchical categories. This is invaluable for optimization, especially when “porting game to platforms with limited memory capabilities such as mobile or handheld consoles” like the Nintendo Switch. It gives developers precise control over their game’s memory footprint.
Additionally, the GPU Profiler integration with Tracy provides deep performance insights for D3D11, D3D12, and Vulkan. It can even link GPU work events back to their corresponding CPU tasks, an indispensable feature for debugging the kind of complex rendering bottlenecks that can derail a project for weeks.
This isn’t just a sign of maturity; it’s a direct invitation to professional studios that may have previously dismissed Flax. It’s a signal that the engine is ready for the rigorous optimization required for shipping polished, commercial titles on a wide range of hardware.
Conclusion: The Momentum is Building
The Flax 1.11 update is more than just a list of features; it’s a powerful statement. It solidifies the engine’s identity as a platform that combines pro-grade performance and tooling with indie-friendly creative features and an unbeatable business model. It’s an engine that respects both the art and the business of game development.
Revisiting the “David versus Goliath” theme, this update proves that Flax is not just competing—it’s innovating in ways that directly serve its audience. The development team is listening to what creators need and delivering thoughtful, high-impact solutions.
As Flax continues to deliver these impressive updates, the question for developers is no longer if it can stand in the ring with the giants, but how long until it starts landing knockout blows.

Game Developer | Designer | Creative Storyteller
Matt Dogherby is a passionate game developer and designer based in Brisbane, Australia. With a career spanning over 15 years, Matt combines technical skill with a deep love for storytelling to create games that captivate and inspire. His unique perspective is shaped by the laid-back energy of Brisbane and his lifelong connection to the ocean, where he often trades coding sessions for surf sessions.




