Game Preservation Best Practices: A Real Life EA Case Study

In this 2019 GDC talk, EA’s Garrett Fredley discusses the struggles and challenges of his work preserving releases for multiple

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How to Make a Functional Game Menu in Godot 3.2 | Godot UI Tutorial

In this Godot Tutorial, I will teach you how to make a functional game menu in Godot 3.2. We will

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Unleash your game cameras with Cinemachine – Unity at GDC 2019

Learn how Cinemachine, the most advanced virtual-camera system available, can help you do amazing things in any genre, including 3rd-person

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Applying Level Design to Dialogue in Subsurface Circular

In this 2018 GDC session, Bithell Games’ Mike Bithell picks apart the process used to create the conversation trees of

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10 Coolest Mobile Games from GDC 2019

GDC’s expo floor was clotted with PC and console games, but mobile games had plenty of presence as well, and

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Leave Enough Room: Design that Supports Player Expression

In this 2011 GDC session, game designer Randy Smith examines the idea of player expression and how and why players

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Games that Change Lives: Social Impact Done Right

In this 2019 GDC talk, Abiding Bridge’s Elizabeth Maler presents her innovative ways of designing, writing and playtesting social impact

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Tips & tricks for creating 3D assets fast in ProBuilder – Unity at GDC 2019

Want to create 3D assets in Unity without the hassle of import/export? Have you tried ProBuilder? Attend this session to

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