Welcome to the second episode of ‘What I Did, How It’s Done’ where you’ll learn the creative process of recording/mixing audio, use middleware software like Wwise and FMOD, and integrate audio into game development software like Unity and Unreal Engine. This episode will teach you about the Dynamic Dialogue system of Wwise, why it’s unusable, and how you can create a system that produces the same result with just about the same amount of work!
Have any questions? Compose a comment below or send a tweet to my Twitter.
Episode 1: https://youtu.be/ShMvpJ4eS-0
Reference Google Doc: https://docs.google.com/document/d/1fw0F5BNqVvDsib33fvg9wfm4aWYxjDFsD48QOl8QMeA/edit?usp=sharing
1:40 Mixing Audio
2:39 Wwise Part 1 Sequence Containers & Localization
6:29 Wwise Part 2 Dynamic Dialogue – Single/Dual Arguments
10:06 Wwise Part 3 Dynamic Dialogue – Multiple Arguments
13:17 Unity Part 1 Implementing Narration
19:31 Unity Part 2 Implementing Dynamic Dialogue – Multiple Arguments
25:12 Unity Part 3 Hockey Announcer – A Brief Demonstration
#gameaudio #wwise #unity #indiedev #gamedev
Youtube original link