This video was created for people who are struggling with understanding the full workflow of creating stylized 3d environments. In this video, the talented Hunter Haag breaks down his latest scene and pulls back the curtain on his stylized art techniques.
Software used: Maya, Substance Painter, Substance Designer, Unreal Engine 4.
Check out more of Hunter’s work on Artstation:
00:00 – Learn how to master Substance Painter
00:14 – What are we going to learn today?
00:40 – Understanding stylized art vs realism
03:17 – How to properly gather concepts
06:35 – Blocking out
07:58 – Camera settings tips and tricks
15:02 – Low poly modeling tips!
17:50 – Lattice deformation tip (SUPER USEFUL)
19:30 – Low poly lighting
20:05 – Understanding UVs and Unwrapping
22:40 – The fun part – High poly sculpting
25:05 – Foliage breakdown (Substance Designer)
28:44 – Stylized texturing in Substance Painter
31:51 – Implementational lighting tips
36:18 – Fixing your lighting issues (UE4)
39:30 – Final compositing tips
Concept art by Katherine Kotovskaya
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