Unity URP Pixel Grid Shader Graph

This project contains and demonstrates a shadergraph which is used to roughly simulate close-up views of pixel grid geometry on LCD/LED/CRT panels. It uses the rounded rectangle node, and some offsets, and supports distortion to some extent. It also supports offsetting the grid for a scanline-like effect. It is meant to be used as a renderer feature in the Universal Render Pipeline Possible applications for this graph are animated Scanline Overlays, or CRT-screen like distortion effects. It can also be modified to be used for non-fullscreen purposes.

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