The Visual Technology of Gears 5 | Unreal Dev Days 2019 | Unreal Engine




In this presentation by The Coalition, Studio Technical Art Director Colin Penty outlines how they utilized tools like Houdini, Maya and a number of UE4’s latest rendering features such as temporal upscaling, volumetric fog, distance fields, compute ray traced shadows, and bent normals for specular occlusion to craft the visually spectacular Gears 5. He also shares strategies for building on top of Unreal to achieve the desired aesthetic, all while hitting a silky smooth 60 fps on Xbox.

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