#NVJOB STC8 Toon v1.3 (Advanced Toon Shader for Unity SpeedTree 8)

https://nvjob.github.io/unity/nvjob-stc-8-toon STC8 Toon is an advanced, very fast toon shader for SpeedTree 8. Toon shading is a rendering style designed

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Zelda Breath of The Wild Toon Shader Graph – Unity Tutorial

In this video we will show how to re-create Zelda Zelda Breath of The Wild Toon Shader Graph in Unity

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More Shadows and Better Lights in My Toon Shader Graph – Unity URP | Game Dev Tutorial

Toon Shaders, also called Cel Shaders, create a cartoon-like style with segmented shading. In this video, I’ll show you how

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Unity Toon shader in Shader Graph with multiple lights!

We’ve been experimenting with making a “Zelda Breath of the Wild”-like Toon shader in Unity Shader Graph. We talk about

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Making a Hull Outline Shader in Unity URP Using Renderer Features and Culling! | Game Dev Tutorial

Outlines are a fun technique to add style to your game and pair perfectly with toon shaders. There are a

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Making a Toon Shader in Unity Using Shader Graph With Custom Lighting! | Game Dev Tutorial

Toon Shaders, also called Cel Shaders, create a cartoon-like style with segmented shading. In this video, I’ll show you how

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Unity Toon shader in Shader Graph with multiple lights! – PART 2

👉 Part 1: https://youtu.be/g8eBXCgWwrk We’ve been experimenting with making a Zelda Breath of the Wild like Toon shader in Unity

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Unity 2018.3 Shader Graph Toon Shader

Use Unity 2018.3 Shader Graph in the lightweight render pipeline to make a toon shader graph (cell shader graph). That

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