Bake Lighting FASTER with GPU Lightmass – Unreal Engine 4.26

[ad_1] GPU Lightmass was finally included as an official release by Epic and it is a vastly superior method for

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Interior and Still Life Lighting (GPU Lightmass vs. Raytraced Lighting) Unreal Engine 4.26

[ad_1] This weeks video will be a livestream covering interior lighting, and still life lighting. Both dynamic, and baked lighting

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Left Turn Legend – Devlog #3 – Three's a Crowd!

[ad_1] Left Turn Legend is a new game I’m working on for Android devices. It’s an endless runner that parodies

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Gradient Map Shader

[ad_1] This video will showcase my Unreal Engine 4 – Gradient Map Shader. You can find more shaders at: https://elias-wick.com/portfolio/shaders/page-1

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Is Unreal Engine 5 a GAME CHANGER?

[ad_1] Unreal Engine 5 was revealed this week with a very impressive demo. Let’s check out what was showcased! The

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Unity URP Pixel Grid Shader Graph

[ad_1] This project contains and demonstrates a shadergraph which is used to roughly simulate close-up views of pixel grid geometry

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D5 Render First Look – Real Time Raytracing Renderer – Introduction Tutorial

[ad_1] I would like to show my first look at D5 Render! It’s a render engine based on Unreal Engine

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Pyro FX in Houdini Tutorial, Part 03 | Realistic Fire & Smoke | For Beginner

[ad_1] In the last part of this series, I’ll talk about Fire and Smoke simulation with the new Pyro Solver

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Making a Stylized Simple Rock with Zbrush, Maya, and Substance Painter

[ad_1] Autodesk Maya 2020 – Stylized Modeling, UV mapping, and Texturing in Zbrush 2021, Substance Painter , and Maya 2020.

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