Make your own SKY Shader in Unity [TUTORIAL]

In this video tutorial, we’ll learn how we can write custom shader in Unity to create a procedural sky dome

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Profiling and Performance measurement : Game Engine Development

In this video I’ll take a look at profiling, which is necessary step if you want to optimize something. I

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Unity Shader Performance: How to Quickly Measure the GPU Cycles Your Shaders Take

In this video, you will learn how to analyze your unity shader complexity with numbers so you finally can: –

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16" MacBook Pro – 3D Game Dev Review | i7 vs i9, Unity, UE4 & Autodesk Maya

16″ i7 vs i9, 5300M vs 5500M, 16GB vs 32GB, all compared in Unity 3D, Unreal Engine and Maya 3D

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JPA & Hibernate: Using the Optimal Query Approach & Projection

Using JPA and Hibernate, you can choose between various ways to query your data, and each of them supports one

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How To Combine Meshes: Unity Procedural Generation Optimization Tutorial In c#

Learn how to increase the frame rate of your game by combining meshes while maintaining unique materials. By using this

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HIGH QUALITY LIGHTING using Light Probes – Unity Tutorial

High quality lighting is not performant… Until now! Let’s have a look at Light Probes in Unity. ► Get the

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Unreal Engine 4 – Instance Tool Optimization // Quick Tutorial

Instancing is very useful for modular assets. The more meshes you have in the scene, the more of a performance

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