Megascans Plugin for Unreal Engine: Vertex Blend Material

In this video, Josh Powers shows you how to set-up and use the completely revamped Vertex Blend Material within the

Read more

UE4 Tutorial – Move texture with material parameter / Unreal Engine 4

Subscribe! – https://www.youtube.com/channel/UC5QL6BvMx7zFJygxKhWYdnw Support: https://donatepay.ru/don/PalarNik https://www.patreon.com/1Ugway1_PalarNIK Youtube original link

Read more

Making a Stylized Simple Rock with Zbrush, Maya, and Substance Painter

Autodesk Maya 2020 – Stylized Modeling, UV mapping, and Texturing in Zbrush 2021, Substance Painter , and Maya 2020. JRO

Read more

Making a Stylized Camp Scene with Maya, Zbrush, and Substance Painter

Autodesk Maya 2020 – Stylized Modeling, UV mapping, and Texturing in Zbrush 2021, Substance Painter , and Maya 2020. Intro

Read more

Create a 3D Game Character Part 8: Texturing – Create PBR Materials

In this step we will now start adding some materials to the character. Using the Stingray PBS shader we will

Read more

Part 1. Blockout: Medieval Game Environment in UE4

In the first part of this tutorial series, Quixel’s Jakob Keudel describes the core idea for this project, touches upon

Read more

Part 6. Lighting: Medieval Game Environment in UE4

In the sixth part of this series, Quixel’s Jakob Keudel focuses on adding lights and atmospherics to the environment, explains

Read more

Part 5. Set Dressing: Medieval Game Environment in UE4

In the fifth part of this tutorial series, Quixel’s Wiktor Öhman describes how he approaches set dressing, with feature overviews,

Read more

Part 4. Foliage: Medieval Game Environment in UE4

In the fourth part of this series, Quixel’s Jakob Keudel uses Megascans 3D plants, and procedural foliage volumes to quickly

Read more