Stardew Valley-like Farming for my Indie Game – Devlog

In this weeks devlog we take a look at what it took to build out the foundations of the farming

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3D Game Engine – Multiple Lights #16 LWJGL / OpenGL

Want a tutorial on LWJGL and OpenGL with Java? Join me in my LWJGL tutorial & OpenGL tutorial with Java!

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VimJam 2021 Devlog – IT'S BOSS TIME

Link to play “Isadora’s Edge”: https://inboundshovel.itch.io/isadoras-edge Taken Player, my new channel with insandio: https://bit.ly/3a6UVRa Hope you like the game, everyone!

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Enhancing Our Characters With Dialogue in Our Indie Game | Devlog #5

Characters are the most important part of my game, so I’m going to need a powerful dialogue system that allows

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Developing My First Commercial Unity Game | Indie Game Devlog

In this devlog, I completed the brand new Outrun area for my Indie FPS Couch Combat! Wishlist Couch Combat On

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How to make genshin impact in Unity [Realistic Genshin Impact title Screen] – Unity URP

Coming soon, Genshin Impact inspired Jrpg Dynamic title screen Tutorial series, asset & effects pack. This project was created in

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[Devlog #4] An Overview – Unity 2.5D Platformer

General overview & plans. Using URP (Universal Render Pipeline). Files are available here: https://drive.google.com/drive/folders/17Lfpa5r-3zeR1jaT0eJ4nqIR3pkU9ABE?usp=sharing Download this project: https://github.com/RoundBearChoi/2.5D_Platformer_Unity Tutorial playlist:

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How I Started Making Games with No Experience

Download Core at – https://bit.ly/Core-Vimlark2 Join the Core Creator Contest at – https://itch.io/jam/secret-spaces ➤ Join the Discord – https://discord.gg/ya9QaRJ ➤

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#14 Unity ECS – Creating an Entity – Unity Tutorial

Here’s few lines of code on creating an entity and why ECS can be faster. I’ll get into more details

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