Part 5. Set Dressing: Medieval Game Environment in UE4




In the fifth part of this tutorial series, Quixel’s Wiktor Öhman describes how he approaches set dressing, with feature overviews, useful tups and tricks and insights into his workflow for the projects.

Get the full scene for free on the Unreal Engine Marketplace: https://bit.ly/2Z5NjZF

Full Medieval Game Environment tutorial series playlist: https://bit.ly/2Z3R1To

Walkthrough: https://youtu.be/HVJfJ010MQM
Overview: https://youtu.be/bvaWBN6TnNw
Part 1: Blockout: https://youtu.be/4CRm3GAgAx4
Part 2: House Creation: https://youtu.be/tQyeh-0AYOg
Part 3: Thatched Roofs: https://youtu.be/SYOqqZE85M8
Part 4: Foliage https://youtu.be/xi3xwFxxHx0
Part 5: Set Dressing https://youtu.be/ufoNrkv62go
Part 6: Lighting https://youtu.be/bRtmxoxtbLA

Get the Medieval Village Collection from Quixel Megascans. Free for use with Unreal Engine: https://bit.ly/2Z6fIhX

Distance Field Ambient Occlusion Guide:
https://docs.unrealengine.com/en-US/BuildingWorlds/LightingAndShadows/DistanceFieldAmbientOcclusion/index.html

Using Distance Field Ambient Occlusion Guide:
https://docs.unrealengine.com/en-US/BuildingWorlds/LightingAndShadows/MeshDistanceFields/HowTo/DFHT_2/index.html

Screen Space Global Illumination Guide:
https://docs.unrealengine.com/en-US/BuildingWorlds/LightingAndShadows/ScreenSpaceGlobalIllumination/index.html

Sky Atmosphere Reference Guide:
https://docs.unrealengine.com/en-US/BuildingWorlds/FogEffects/SkyAtmosphere/Reference/index.html

Sky Atmosphere Guide:
https://docs.unrealengine.com/en-US/BuildingWorlds/FogEffects/SkyAtmosphere/index.html

“Exploring the depths of the new Sky & Atmosphere system | Unreal Engine”



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