Part 4. Foliage: Medieval Game Environment in UE4

In the fourth part of this series, Quixel’s Jakob Keudel uses Megascans 3D plants, and procedural foliage volumes to quickly generate dense and diverse foliage for the scene, as well as adding movement to the plants in order to make the environment feel more alive.

Get the full scene for free on the Unreal Engine Marketplace:

Full Medieval Game Environment tutorial series playlist:

Part 1: Blockout:
Part 2: House Creation:
Part 3: Thatched Roofs:
Part 4: Foliage
Part 5: Set Dressing
Part 6: Lighting

Get the Medieval Village Collection from Quixel Megascans. Free for use with Unreal Engine:

Procedural Foliage Tool Quick Start Guide:

Youtube original link

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