Making a Procedural Skybox Shader in Unity With Shader Graph! | Game Dev Tutorial




Skyboxes are special materials which Unity renders behind everything else in your scene. Don’t discount them! They’re a great tool to add polish to your project. In this video, I show how to get started with a skybox shader graph, blending colors to make a nice looking sky and adding animated clouds.

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Timestamps:
0:00 Intro
0:40 Setting a skybox material
1:06 Calculating altitude
1:52 Using a gradient
2:33 Blending sky colors
4:00 Animated clouds
6:45 Wrap up and credits

Credits and references:
• Shader reference: https://timcoster.com/2019/09/03/unity-shadergraph-skybox-quick-tutorial/
• Mouse look script: https://forum.unity.com/threads/a-free-simple-smooth-mouselook.73117/
• “Total Eclipse” by Nathaniel Wyvern: https://freemusicarchive.org/music/Nathaniel_Wyvern/2019_releases_collection/Nathaniel_Wyvern_-_Distant_Stars_-_01_Total_Eclipse

• “Sanctuary of the Sky Gods” by Nathaniel Wyvern: https://freemusicarchive.org/music/Nathaniel_Wyvern/Sanctuary_of_the__Sky_Gods/Nathaniel_Wyvern_-_Sanctuary_Of_The_Sky_Gods

Youtube original link

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