Making a Procedural Skybox Shader in Unity With Shader Graph! | Game Dev Tutorial

Skyboxes are special materials which Unity renders behind everything else in your scene. Don’t discount them! They’re a great tool to add polish to your project. In this video, I show how to get started with a skybox shader graph, blending colors to make a nice looking sky and adding animated clouds.

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0:00 Intro
0:40 Setting a skybox material
1:06 Calculating altitude
1:52 Using a gradient
2:33 Blending sky colors
4:00 Animated clouds
6:45 Wrap up and credits

Credits and references:
• Shader reference:
• Mouse look script:
• “Total Eclipse” by Nathaniel Wyvern:

• “Sanctuary of the Sky Gods” by Nathaniel Wyvern:

Youtube original link

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