Learn how to increase the frame rate of your game by combining meshes while maintaining unique materials. By using this technique our scene goes from 24fps to 150 fps. This technique is especially useful in the context of procedural generation or mesh generation. This example is created in c# in Unity. This could be useful for creating cube worlds, combining primitive shapes or any other type of approach which generates lots of individual meshes.
Download the source on github: https://github.com/mirrorfishmedia/ProceduralContentGenerationBasics
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