Hey guys, Lewis here back with another tutorial for you. Today we’re going to be looking at how to add smoothness to your camera movement so its not as jerky or sharp. We look at using the Vector3.Lerp function to achieve this.
In the next few weeks we should have a lot more tutorials coming discussing Unity vs Unreal, more WARBOUND devlogs and soon (once I find the time) a complete FPS tutorial from scratch.
I hope you enjoyed the video and if there’s anything you guys want to learn or see from me then be sure to comment down below! Thanks for watching!
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