Harnessing Light with URP and the GPU Lightmapper | Unite Now 2020




In this video, you’ll gain an understanding of how lights and shadows work in the Universal Render Pipeline, as well as how to set up a scenario with a mix of real-time shadows, Light Probes, and baked GI.

Speaker:
Ciro Continisio

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00:00 – Intro and agenda
01:33 – Universal Render Pipeline
02:42 – Realtime lighting strategy
04:40 – Shadow quality, cascades
13:36 – Baked lighting strategy
18:54 – Explanation of lightmapping
22:44 – Filtering and Charts
28:46 – UVs
35:50 – Iterating on the right settings
37:56 – Mixed lighting
43:02 – Light Probes
51:44 – Reflection Probes
56:25 – Wrap-up

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