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Compute shaders are scripts than run on the GPU and are specialized at solving problems that can be broken into many parts. If this describes a mesh you want to generate, they can do it super fast! In this video, I’ll show you how to procedurally generate a mesh in the Unity Editor – using compute shaders – and save it as a mesh asset file.
🎖️ Credits and references:
• James “Nihilore” Opie: music “Sleepwalking” – https://www.youtube.com/watch?v=NfMGQQYE1Kw
#Shorts #Gamedev #Unity
Youtube original link