Generate a Mesh Asset Using Compute Shaders in the Unity Editor! | Game Dev Tutorial Showcase




✨ Visit my main channel for the full tutorial! ✨
► https://youtu.be/AiWCPiGr10o

Compute shaders are scripts than run on the GPU and are specialized at solving problems that can be broken into many parts. If this describes a mesh you want to generate, they can do it super fast! In this video, I’ll show you how to procedurally generate a mesh in the Unity Editor – using compute shaders – and save it as a mesh asset file.

🎖️ Credits and references:
• James “Nihilore” Opie: music “Sleepwalking” – https://www.youtube.com/watch?v=NfMGQQYE1Kw

#Shorts #Gamedev #Unity

Youtube original link

Leave a Reply

Your email address will not be published. Required fields are marked *