Exploring the Tech and Design of Noita




In this 2019 GDC session, Nolla Games’ Petri Purho talks about the technical details of Noita’s physics engine, including scaling up the falling sand simulation to support large continuous worlds and integrating destructible rigid body physics, while demonstrating the emergent physics based gameplay.

Register for GDC: https://ubm.io/341ZiaZ

Join the GDC mailing list: http://www.gdconf.com/subscribe

Follow GDC on Twitter: https://twitter.com/Official_GDC

GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

Youtube original link

Leave a Reply

Your email address will not be published. Required fields are marked *