Creating an Interior Mapping Shader using Unity's Shader Graph – Game Dev Sandbox

I’ve been fascinated by technique used on the windows in Marvel’s Spider-Man and Forza Horizon 4 so I set out to learn how these games achieved the effect and to see if I could build an Interior Mapping Shader myself using Shader Graph in Unity. Here’s how it went…

Flexible Grids:
Making UI Look Good:
Dynamic Depth of Field:

Interior Mapping in Forza Horizon 4:

Rendering Real rooms without Geomety:

Interior Mapping Shader Showcase:

Windows in Games Case Study:

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