How to make TOP DOWN RPG game with Unity

How to make TOP DOWN RPG game with Unity

This video tutorial is the re-release of the course created by the same author a couple of years ago, on How to make TOP DOWN RPG game with Unity.

The course although having some years old, is still very relevant from a point of view of the lessons explained, and will guide you on How to make TOP DOWN RPG game with Unity.

What is an RPG

A role-playing game (RPG) is a video game genre in which the player controls a fictitious character (or characters) on a mission in a fictional universe.

Due to the wide variety of hybrid genres that have RPG features, defining RPGs is difficult.
Traditional role-playing video games have five common features:
The ability to improve your character by improving his statistics or levels during the course of the game.

A menu-based combat system featuring many skill, spell, and active power options, as well as an active inventory system with wearable armor and weaponry.

A main quest with a storyline that runs throughout the game, as well as supplemental (and usually optional) side tasks.

Additional abilities allow you to interact with elements of the environment or storyline (e.g. lockpicking, disarming traps, communication skills, etc.)

The existence of character classes that define a character’s personality, skills, abilities, and spells (e.g. wizard, thief, warrior, etc.)

Modern and hybrid RPGs don’t have to include all of these characteristics, but they frequently do, with one or two mixed in with elements from another genre.

What is the Origin of RPG Games

RPG video games, originating from tabletop and paper RPGs such as Rolemaster and Dungeons & Dragons (D&D), are a type of game in which players assume the role of their own characters and actively describe their actions and thoughts.

In video game RPGs, the part of the ‘game master’ that acts as narrator and referee is automated, and the computer’s artificial intelligence (AI) determines the actions of various non-player characters (NPCs) and enemies.

In old-fashioned RPGs, a central plot was essential, but in more modern games, such as Massively Multiplayer Online RPGs (MMORPGs), it is no longer a requirement.

Most RPGs are set in fictional worlds with traditional fantasy or science fiction elements that are incorporated into the game mechanics. For example, the choice of race, such as dwarves or elves, can influence the choice of characters in the game and alter their characteristics and ability to cast spells.

In the classic tabletop RPG, a set of explicit rules defined how a character could interact with the environment. Typically, characters had to roll a die to determine whether an attempted action (punching an enemy, climbing a wall, etc.) was successful or not.

Video game RPGs started out as pen-and-paper games, but instead of dice, the dice were rolled automatically across the screen. Combat is handled by interactive menus and can be turn-based or real-time.

In modern gaming, however, several hybrids have emerged, greatly expanding the range of the genre.

JRPGs combine story telling with statistics, western RPGs combine statistics with free roaming, and sRPGs combine the jRPG system with the minis that are occasionally used in tabletop RPGs. It goes on and on.

In almost all RPGs, you can statistically advance your character by “leveling up,” although this isn’t always the case. Characters also progress by obtaining new skills and leveling up during the game. In most RPGs, there is a magic system or a system that stands in for it. Many games that perform these things aren’t categorized as RPGs, but they do include RPG features (e.g. The Legend of Zelda series).

Types of RPG Games

The most important subcategories of the RPG genre are as follows

  • Action RPG, Many of these games focus on combat rather than storytelling. Combat usually occurs in real time and the player often controls a single character rather than a party. Examples include. Diablo, Zelda, and the Dark Souls series.
  • Strategy RPG, Games in which character units are placed on a map and played against each other. Character and party development is more important than the choice of battles, since an underdeveloped party can be overwhelmed by powerful, high-level enemies. For example, there are. Neverwinter and Final Fantasy franchises, which have important sub-genres such as Rogue RPGs and Tactical RPGs (e.g. X-COM, Jagged Alliance).
  • Adventure RPG:Games: that focus on story rather than action. The player progresses through the story by collecting certain items and special weapons, meeting important NPCs, and completing important quests.
  • Adventure RPGs: also typically fall into other categories. For example, the Fable franchise (which is also an action RPG) and the Divinity series are classified in the adventure RPG niche (Divine Divinity, Beyond Divinity) or the strategy RPG (Divinity: Original Sin). In addition, Metroidvania RPGs (such as Metroid and Castlevania II: Simon Quest) are often adventure RPGs with platforming elements.
  • MMORPG: Massively Multiplayer Games are endless RPGs in which a large number of real-life players share a world and interact with each other, so to speak. MMORPGs are a mixture of various elements from other subgenres, but are generally combat-oriented, with a strong emphasis on collecting rare and powerful items to improve character abilities and appearance. Famous titles include World of Warcraft (WoW), Ultima Online and Guild Wars.

The popularity of the concept of “becoming someone else somewhere” means that we can expect to see many more variations in the future.

How to make TOP DOWN RPG game with Unity game with Unity Video’s TimeStamps

0:00:00 – Intro

0:01:31 – Setting up

0:16:03 – Moving and Manual Collision Detection

1:03:06 – Tilemap and Designing Dungeon

1:40:31 – Interactive Objects and Inheritance

2:15:37 – Saving Game’s State

2:41:31 – Floating Text System

3:11:11 – Top Down Combat System

4:13:32 – Animator and Weapon Swing Animation

4:35:27 – Character Menu and the new UI System

6:00:00 – Polishing and Adding Content

For more interesting tutorials, don´t hesitate to take a look at our main webpage.

Blender 3.0 to Unity 2022 - Emissive Materials and AI

Blender 3.0 to Unity 2022 – Emissive Materials and AI




Let’s model and rig a character in Blender 3.0 that we import into Unity 2022 with correct rotation and emissive materials. We get the character to walk around with AI by writing just a few lines of C# code.

Support me on Patreon where you can download this very blend file as a tutorial tier patreon:
https://www.patreon.com/imphenzia

My Instagram:
https://www.instagram.com/imphenzia/

Line War — Wishlist now 🙂
https://store.steampowered.com/app/1309610/Line_War/

My web site:
https://www.imphenzia.com

Twitter:

My Itch.Io page with all my Ludum Dare games:
https://imphenzia.itch.io/

Imphenzia Discord server invite:
https://discord.gg/sR7pZ4B

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https://teespring.com/stores/imphenzia

My Twitch Channel:
https://twitch.tv/imphenzia

Download the palette textures used in this video:
https://www.dropbox.com/s/c0ovy2342h91fxo/ImphenziaPalettes.zip?dl=0

In-depth learn how Low Poly Modeling in Blender:

Blender settings video (shiny borders):

If you want to use the palette style UV coloring method, I go through that in both of the above linked videos.

Additional info:
I’ve been modeling in Blender since about 2015 but more recently in the past couple of years. I’ve been making games and assets in Unity since 2011 and I’m currently working on a multiplayer RTS game that I’ll be happy to announce later this year.

I use a Panasonic Lumix GH5 camera to record my videos with the Olympus 17mm F1.2 lens as well as the Laowa F2.0 7.5mm compact dreamer lens. Sometimes I also use a GoPro Hero 8, a Insta360 One X and a Sony rx100 mark vii. For audio I use a Rode NTG shotgun microphone connected to a RME Fireface UFX II sound card.

Thanks a lot for watching and sharing my videos 🙂

Youtube original link

How To Export From Blender to Unity 2020

How To Export From Blender to Unity 2020

How To Export From Blender to Unity

Blender is quickly becoming one of the best tools to produce really good art for your games. A part from the high quality that it brings to the process, being open source represents also a very good way to bring more knowledge and info about Blender and the capabilities it has toward producing high quality art.

In the article we summarize some good youtube videos with tutorials that covers the process of bringing your art into new ones with more opportunities.

Export 3d models from Blender 2.83 to Unity with textures and Materials.

✅Asset Used in the tutorial House Model
https://bit.ly/2DssWPb

Other Tutorials from Uguruz

✅URP Tutorial Series
https://bit.ly/2TRZnv9

✅HDRP Tutorial Series
http://bit.ly/2G73caJ

✅Lighting and Post Processing Series
https://bit.ly/2TS0x9Z

✅Shader Graph Series
https://bit.ly/2Xe2AaE

✅Unity Graphics Demo
https://bit.ly/2XfSRAG

✅ Unity Beginner 3D Game Tutorial Series
https://bit.ly/2ZNTjaY

 

FROM BLENDER 2.9 TO UNITY 2020 by LMHPOLY

Another interesting tutorial that you can follow when approaching the need of bring your Blender assets into Unity, in this case multi-meshes which always represent an interesting challenge into the exportation workflow.

This tutorial is accompanied with a very interesting blog post that will allow to understand better the steps that would need to be performed.

 

 

 

How to Import BLENDER FILES into Unity – Step by Step Tutorial by The Realtime Essentials

In this video, learn two ways to import Blender files into Unity with textures!

LINKS UNITY ASSET STORE: Source