Unity Gamedev

Unity Vs Godot: Which Game Engine To Choose?

Game development is a rapidly growing industry that generated over $152 billion in revenue in 2019, with expectations to reach $196 billion in 2022. As a beginner game developer, choosing the right game engine can be a daunting task. Unity is a powerful and feature-rich platform that offers a wide range of tools and resources

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Procedural Shapes in Unity using Shader Graph

Procedural shader techniques allow generating complex geometry and patterns directly in the shader. This opens up many possibilities for unique styling without heavy modeling work. In this tutorial, we’ll explore a shader that produces randomized procedural shapes with controllable properties like sides, size, and rotation. The shader tiles seamlessly, making it great for backgrounds and

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Raycast in Unity: from noob to master

The Raycast in Unity is an integral part of game development that allows developers to create connections between objects and perform various checks and calculations. It is a powerful tool that is essential for any beginner looking to enhance their game development skills. Understanding how to use this function effectively is crucial for creating immersive

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Dynamic behaviors in Unity

Contents Dynamic behaviors in Unity Introduction Dynamic behaviors are behaviors that can change in response to certain conditions or inputs. In game development, dynamic behaviors are often used to create more engaging and interactive gameplay experiences. For example, a game might use dynamic behaviors to make enemies react differently depending on the player’s actions, or

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State Machines in Unity (how and when to use them correctly)

State machines are a powerful tool for creating complex and dynamic behaviors in Unity. A state machine is a system that defines a set of states, transitions between those states, and actions that occur when a transition occurs. In Unity, state machines can be created using the State Machine Behaviour component, which is part of

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1D Animation Blend Trees Explained (Unity Tutorial)

In this Unity game development tutorial, 1D Animation Blend Trees Explained, the author covers on how to look at how animation blend trees can be used to blend two or more similar animations. It shows also how you can use a simple one-dimensional blend tree to make a character’s animation blend between idle, walking, and

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