TWITTER THREAD

Getting the most out of your grayscale noise textures

Twitter Thread:: Getting the most out of your grayscale noise textures by @tech_art_tyler

A very interesting twitter thread on Getting the most out of your grayscale noise textures by @tech_art_tyler and which can be a very good source of reference for all those who will have to use it in their games. Original Getting the most out of your grayscale noise textures Edited Getting the most out of …

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Narrative Pipelines GDC Talk

Twitter Thread:: Narrative Pipelines: From Conception to Release & Beyond by @ellalowgen

A very interesting thread about Narrative Pipelines: From Conception to Release & Beyond that has been taken from a GDC talk from the same authors and that introduces a very interesting concept for narrative design. Original Thread Narrative Pipelines: From Conception to Release & Beyond. Edited Thread Narrative Pipelines: From Conception to Release & Beyond. …

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HOW TO DESIGN GAME MONSTERS

HOW TO DESIGN GAME MONSTERS via @kurtruslfanclub

Continuing with our process or recompiling interesting twitter threads and in this case checking on an interesting tutorial on HOW TO DESIGN GAME MONSTERS via @kurtruslfanclub ORIGINAL TWITTER THREAD: HOW TO DESIGN GAME MONSTERS via @kurtruslfanclub EDiteD TWITTER THREAD: HOW TO DESIGN GAME MONSTERS via @kurtruslfanclub HOW I DESIGN GAME MONSTERS: a twitter thread or, …

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TIPS ON marketing a game on Twitter

TIPS ON marketing a game on Twitter via @sbseltzer

Continuing to find and save interesting twitter threads that can be useful for the game design community, with this thread TIPS ON marketing a game on Twitter Original Twitter Thread: IPS ON marketing a game on Twitter Edited Twitter Thread: IPS ON marketing a game on Twitter ·A few things I’ve learned about marketing a …

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how to make a simple sky-occlusion system

How to make a simple sky-occlusion system in Unreal by @DMeville

Continuing with our process or recompiling interesting twitter threads and in this case checking on an interesting tutorial on how to make a simple sky-occlusion system with Unreal by @DMeville. Original Twitter Thread: how to make a simple sky-occlusion system Edited witter Thread: how to make a simple sky-occlusion system A breakdown thread of how …

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CLASSIC ANIMATION techniques - stereoptical process

CLASSIC ANIMATION techniques by @twostriptecnhicolour & @EtheringtonBros

Continuing with our process or recompiling interesting twitter threads that we think deserve to preserved and shared across the community. In this case a very interesting one the Quick Guide to CLASSIC ANIMATION techniques and visual effects by @twostriptecnhicolour and distributed by the @EtheringtonBros. Original twitter thread CLASSIC ANIMATION techniques Edited twitter thread CLASSIC ANIMATION …

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game Digital Marketing Strategy

The importance of timing in your game digital marketing strategy by @TheJackyMartin

In this very interesting Twitter threads the author highlights The importance of timing in your game digital marketing strategy as to be able to succeed with your game launch. Original Twitter Thread:The importance of timing in your game digital marketing strategy Edited Twitter Thread: The importance of timing in your game digital marketing strategy When …

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Top 5 game development learnings from attending game conference by @loftiadev

Top 5 game development learnings from attending game conference by @loftiadev

A very interesting twitter thread that come very handy to more than one game developer with the Top 5 game development learnings from attending game conference (#GCAP22 in Melbourne) by twitter user @loftiadev We have been recolecting some interesting threads on twitter that we consider to have a lot of knowledge that should be saved …

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Advices on how to get a job in the games industry

Advices on how to get a job in the games industry by @NotSoLittleC

A very interesting twitter thread from twitter user @NotSoLittleC with some good Advices on how to get a job in the games industry. We have been recolecting some interesting threads on twitter that we consider to have a lot of knowledge that should be saved and shared with the maximum number of game developers. the …

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