Tips TO get started in indie game

Tips TO get started in indie game development

Indie game development is the process of creating video games by individuals or small teams without the assistance of a major publisher. If you want to Tips TO get started in indie game development, you should have a solid foundation and be prepared for the specific challenges of this type of employment. In this post, […]

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When is the best time to begin promoting your indie game? Find out the optimal moment to start promoting and marketing your indie game for maximum success.

When is the best Time to begin Promoting Your Indie Game:A Guide to Timing Your Marketing Strategy to release your game

“When is the best Time to begin Promoting  Your Indie Game?” There is the question that has crossed the headed of all serious game developers in a n intent to maximize the possibilities to find success. This article will try to provide insights into the key factors to consider when deciding the ideal time to

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Singletons in Unity 101: A Comprehensive Tutorial

Singletons in Unity 101: A Comprehensive Tutorial

Welcome to this comprehensive tutorial on singletons in Unity! In the world of game development, singletons play a vital role in managing essential game elements and ensuring streamlined functionality. In this tutorial, we will explore what singletons are, why they are used, their benefits and drawbacks, as well as alternative approaches to consider. Whether you’re

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Advices on how to get a job in the games industry

Advices on how to get a job in the games industry by @NotSoLittleC

A very interesting twitter thread from twitter user @NotSoLittleC with some good Advices on how to get a job in the games industry. We have been recolecting some interesting threads on twitter that we consider to have a lot of knowledge that should be saved and shared with the maximum number of game developers. the

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Gaming with mathematics: A guide to the use of mathematics in game development

When thinking about games and the creation process behind it, most of people think about the creative aspect of the process, but do you know much maths go into the process? In this article we will go over gaming with mathematics. Table of contents Gaming with mathematics 1 Introduction The main objective of this article

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game development with rust

game development with rust: A STARTING GUIDE

More and more developers are choosing Rust over C++ as their go-to language for game development. In this article we will try to give some insights on the main foundations of game development with rust. Introduction Rust is a systems programming language that runs blazingly fast, prevents segfaults, and guarantees thread safety. Developed by Mozilla,

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Top 5 game development learnings from attending game conference by @loftiadev

Top 5 game development learnings from attending game conference by @loftiadev

A very interesting twitter thread that come very handy to more than one game developer with the Top 5 game development learnings from attending game conference (#GCAP22 in Melbourne) by twitter user @loftiadev We have been recolecting some interesting threads on twitter that we consider to have a lot of knowledge that should be saved

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Random Numbers In Unity Tips & Tricks

Random Numbers In Unity: Tips & Tricks

Randomization is an essential element in game development that can enhance the gaming experience by introducing unpredictability and variety. There are several ways you can do Random Numbers In Unity. and mastering the art of randomization can be challenging, and game developers must have a deep understanding of the various techniques and tools available. This

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Interaction interfaces vs menu interfaces

The principle of Interaction interfaces vs menu interfaces by @delaneykingrox

A very interesting twitter thread analysing the differences between interaction interfaces vs Menu interfaces that has been tweeted by twitter user @delaneykingrox. Original Thread The principle of Interaction interfaces vs menu interfaces Twitter Thread Edited The principle of Interaction interfaces vs menu interfaces In today’s #gamedev thread, I would like to talk about the principle

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Raycast in Unity from noob to master

Raycast in Unity: from noob to master

The Raycast in Unity is an integral part of game development that allows developers to create connections between objects and perform various checks and calculations. It is a powerful tool that is essential for any beginner looking to enhance their game development skills. Understanding how to use this function effectively is crucial for creating immersive

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Finite State Machines in Unity

Dynamic behaviors in Unity

Contents Dynamic behaviors in Unity Introduction Dynamic behaviors are behaviors that can change in response to certain conditions or inputs. In game development, dynamic behaviors are often used to create more engaging and interactive gameplay experiences. For example, a game might use dynamic behaviors to make enemies react differently depending on the player’s actions, or

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State Machines in Unity

State Machines in Unity (how and when to use them correctly)

State machines are a powerful tool for creating complex and dynamic behaviors in Unity. A state machine is a system that defines a set of states, transitions between those states, and actions that occur when a transition occurs. In Unity, state machines can be created using the State Machine Behaviour component, which is part of

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Duplicate Unity Projects Tips & Tools

Duplicate Unity Projects: Tips & Tools to Smoothly Move Or Copy Your Unity Project

Need to copy or move your files? Wanting to Duplicate Unity projects? It can certainly be a daunting task, especially for beginners who may not be familiar with the process. However, with the right tips and tools, this process can be done smoothly and efficiently. This article aims to provide useful insights and recommendations to

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1D Animation Blend Trees Explained (Unity Tutorial)

1D Animation Blend Trees Explained (Unity Tutorial)

In this Unity game development tutorial, 1D Animation Blend Trees Explained, the author covers on how to look at how animation blend trees can be used to blend two or more similar animations. It shows also how you can use a simple one-dimensional blend tree to make a character’s animation blend between idle, walking, and

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Godot Engine is a viable game engine for professional game development.

Is Godot Engine a Viable Game Engine for Professional Game Development?

Godot Engine has grown in popularity as a free, open-source alternative to premium game engines like Unity and Unreal. But with its community-driven approach, Is Godot Engine a Viable Game Engine for Professional Game Development? This in-depth guide examines Godot’s strengths and limitations from the perspective of commercial game studios. Read on to learn if

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considerations on signing publishing agreements with publishers

Twitter Thread:: Some Considerations on signing publishing agreements with publishers by @jakefriend_dev

We are continuing with our activity of archiving really interesting twitter threads. In this case one with Some considerations on signing publishing agreements with publishers by @jakefriend_dev, which can be very useful in case you are starting your journey on finding the right publisher for your game. In this case, we are recommending also the

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Mechanics Dynamics Aesthetics

Framework Mechanics Dynamics Aesthetics (MDA): The Theory Behind Game Design

In the following article with will cover some basic overview of that is the Mechanics Dynamics Aesthetics (MDA) Framework and how it could help you make better games What is the Mechanics Dynamics Aesthetics (MDA) or MDA Framework? Mechanics Dynamics Aesthetics (MDA) or MDA Framework is an approach to understanding game design and game development

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