Blending Normal Maps – Shader Graph Basics – Episode 12




Blending Normal Maps – Shader Graph Basics – Episode 12
In this beginner shader tutorial, I show 4 methods for blending normal maps together ranging from simple and cheap to high quality and more expensive. For each method, I show the cost, results, and discuss what each method could be used for in Unreal5 and Unity.

Here’s last week’s video – Min, Map, Clamp, & Saturate:

And here’s the playlist for the whole series:

Tons of details on blending normal maps:
https://blog.selfshadow.com/publications/blending-in-detail/

Learn more!


——————————

Theme Music
Peace in the Circuitry – Glitch Hop
http://teknoaxe.com/Link_Code_3.php?q=1526

Background Music
Speo – The Little Things

#UnrealEngine #shadergraph #normalmap

Youtube original link

Leave a Reply

Your email address will not be published. Required fields are marked *