Blender 3.0 to Unity 2022 - Emissive Materials and AI

Blender 3.0 to Unity 2022 – Emissive Materials and AI



Let’s model and rig a character in Blender 3.0 that we import into Unity 2022 with correct rotation and emissive materials. We get the character to walk around with AI by writing just a few lines of C# code.

Support me on Patreon where you can download this very blend file as a tutorial tier patreon:
https://www.patreon.com/imphenzia

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https://www.instagram.com/imphenzia/

Line War — Wishlist now 🙂
https://store.steampowered.com/app/1309610/Line_War/

My web site:
https://www.imphenzia.com

Twitter:

My Itch.Io page with all my Ludum Dare games:
https://imphenzia.itch.io/

Imphenzia Discord server invite:
https://discord.gg/sR7pZ4B

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My Twitch Channel:
https://twitch.tv/imphenzia

Download the palette textures used in this video:
https://www.dropbox.com/s/c0ovy2342h91fxo/ImphenziaPalettes.zip?dl=0

In-depth learn how Low Poly Modeling in Blender:

Blender settings video (shiny borders):

If you want to use the palette style UV coloring method, I go through that in both of the above linked videos.

Additional info:
I’ve been modeling in Blender since about 2015 but more recently in the past couple of years. I’ve been making games and assets in Unity since 2011 and I’m currently working on a multiplayer RTS game that I’ll be happy to announce later this year.

I use a Panasonic Lumix GH5 camera to record my videos with the Olympus 17mm F1.2 lens as well as the Laowa F2.0 7.5mm compact dreamer lens. Sometimes I also use a GoPro Hero 8, a Insta360 One X and a Sony rx100 mark vii. For audio I use a Rode NTG shotgun microphone connected to a RME Fireface UFX II sound card.

Thanks a lot for watching and sharing my videos 🙂

Youtube original link

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