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The number and volume of resources available on how to make a game is vast, and the following article will help you to better understand these emerging new spaces, aswell as the expertise and skills needed to create and excel in games.
Below are links to free online software that can help you harness new skills in digital and creative technologies and help gamers focus on key conditions and skills.
Making games as living
Working in the games industry is not just for programmers. It takes a team to create and publish games. In addition to hiring game programmers, studios regularly employ musicians, artists, scriptwriters and game designers. Game studios also often employ project managers, accountants and business people to ensure the success of their games – in the 21st century, even game testing is a real job.
These are usually some of the questions that haunts game creators when thinking about making a game:
How do you make an online game for free?
How to create a game?
How do I start a game development for free?
How can I make a game online for free without coding?
How do I make a game app without coding?
How can I make a mobile game for free?
How can I create my own game?
How do you create an online game?
Maybe that’s the feeling you’ve thought of when you’ve fantasized about video game projects that would be great if only you could make them happen. Of course, you can hire a small studio to make it for you, but most people don’t have more than $1000 to give a programmer or artist a few days’ work. Instead, many people choose to just spend their time and make their computer games themselves. But the question is: how do we start making games?
There are many questions that go with this question. What game engine should I use? Where is the best place to publish my game? How much programming should I learn before I start making games? Do I need to know how to program to make a game? How is game design done?
The aim of this guide is to answer as many questions as possible about video game design, engines to use, etc. This guide doesn’t specifically address how to make your first game from scratch, but it will point you in the right direction to be able to do so, using the resources provided.
So if you are ready to learn how to make a toy, let’s get started.
In the following infographic you can see a very interesting high level overview of what is actually inside a game that, in someway, conditions the process of making it and the different steps through the lifecycle associated with how to make a game.
So let’s start by analyzing the game development cycle.
What is the game development cycle?
There is a general cycle of game development, followed by many game projects, from huge 200-person studios to independent indie projects. We will look at each part in more detail, but in brief, the game development cycle is as follows.
Come up with an idea. Formulate in your head what kind of game you want to make.
Design the game. Further develop the idea, document and flesh out the systems, levels, art styles, etc.
Make the game. Start actually making the game. Many people make a simple one with basic graphics to get a feel for how it plays, then develop it.
Test the game. Show the game to others. As a developer, you already know everything about the game, so you need to test it out with people to see if it works, if it’s fun, and if it’s easy to understand. You should also do this regularly. This is because when new changes are made to the game, people may change the gameplay.
Finishing the game. In some ways, a game is never finished. You run out of time or money. Eventually the game has to be finished and released to the world or they feel the need to do so.
Publishing the game. The game must be published for the whole world to see.
The five steps of the game development cycle (IMAGE)
Come up with a game idea.
Everyone thinks “I wish I could make a game like that”, but not many people can actually make it happen. Those who are just learning how to make games may be tempted to jump right in and make a game because of the great technology available. But we don’t recommend it. When making games, you need to think about scope. How long does it take to produce? Do you have all the skills needed to make this toy? Do you understand the game and how it is made?
Understanding the game is paramount. You may have the story, the setting and the mechanics in your head, but to understand the game you need to know every aspect of it. How the different systems interact, what the player can/can’t do, what the objectives are, etc. This may seem like a lot of work, but remember that big games are made by big companies.
As a sole game developer, this is the best way to create a manageable game with the right scope.
Think about the basic mechanics. Mario’s jump and Just Cause’s grappling hook are just a few examples of basic mechanics.
The game is developed around these basic mechanics. Every feature in the game should encourage players to use the basic mechanics.
Example of a puzzle platformer (IMAGE)
Take Marios, for example. Mario’s basic mechanic is jumping. In almost every element of the game, the player had to jump.
Jump on the enemy.
Jumping and hitting blocks
Jump over gaps
Finally, jumping on flags.
This is one of the reasons why “Mario” (especially the early parts) was so successful. The developers focused on building the game around a single core mechanic to make it as fun, sophisticated and varied as possible. Here are some resources to help you develop your game ideas and find the basic mechanics.
Once you have an idea, you need to develop it further – if it’s a small game with one or two mechanics, you might just keep it in your head, but if it’s bigger than that, or especially if you’re working in a team, you need to document it. You use the game design document to define your game ideas, mechanics, goals, players, interactions, art style, theme, etc. You can give a GDD (game design document) to two people and both of them can develop a fairly similar game. You should be able to do this. If you are working in a team, this is necessary to communicate how you want to make the game.Here are some useful resources for making GDDs.
How to write a game design document – Gamasutra
Game Design Document Template – by Game Dev Underground
How to design a game. Game Design Document – Tim Bonson
As for the actual design of the game, it’s up to you. Game design is one of those areas where there is no 100% solution. There is no recipe for creating unique and fun games. That doesn’t mean there are no best practices and guidelines. Knowing game design can help you develop games that are engaging and easy for players to understand. Here are some online resources that can help you with game design.
When you’re thinking about what kind of game you want to make, you’ve probably also decided what type of game you want to make. Below is a list of game types and the platforms on which they can be developed.
2D is offered by most game engines and is usually the best step for beginner game developers.
3D is offered by many of the most popular game engines and is also a great first step for beginners.
Mobile can open up a whole new market, touch-driven user interfaces.
Virtual reality, Augmented Reality and Mixed Reality are fast-growing segment of the gaming industry that enables immersive experiences. However, VR has some unique aspects. Augmented Reality has been growing in the games industry and beyond, with many applications.
How to make a game – What is a game engine?
Once you’ve got an idea in your head and (hopefully) a plan on paper, it’s time to turn to the question of how to make the game. Which engine to use, which coding language to learn? Or if not, using a node-code or visual technology. Now you also have the option not to use traditional game engines, but rather a new generation of technologies build to be used in cloud environments, some of them with very interesting.
These are all questions you need to ask yourself, but there is no single answer. What you need to learn depends on what type of game you want to make, what skills you have and whether you want to learn programming.
So, what is a game engine? A game engine is a software or framework that allows developers to create games. It provides a platform for structuring the game, building levels, assigning logic to objects and building them on a given platform. There are several game engines, each offering different features and specialisations.
In our case, and since we have already approached traditional engines, we are focusing this article on online or cloud based game engines.
Why using an Online Game Engine
Online game engines are a new concept for many developers who are used to desktop tools. This article explains the advantages and disadvantages of such solutions compared to traditional desktop computers. It should be remembered that some of the advantages presented here do not yet exist in any online game engine, but should be technically possible. In some cases, creative collaboration and other types of online solutions already offer advantages that are fully applicable to online game engines.
The trend towards using web applications to do work previously done in desktop applications is not new – the software as a service (SaaS) revolution and the first projects using centrally hosted applications … date back to the 1960s. This trend has been developing at an accelerating pace in recent years, especially thanks to the recent emergence of new web technologies. This evolution can be observed in all types of services and tools, some of which are presented here.
E-mail: perhaps the most obvious example is e-mail. More and more people – both private and business users – are managing their e-mail from their web browser, and web applications for managing e-mail, such as Gmail and Outlook, have become more efficient, user-friendly and productive, and are widely used from all devices.
Office computing. Office and iWork for Mac, and has gradually created alternatives to them. In 2015, Google claimed that their plan was to take 80% of Microsoft’s business away from MS Office; Microsoft’s response was Office 365, the online version of the suite, launched in 2011. An excellent comparative analysis of the two solutions can be found here.
Image editing: although there is no clear success story in this area, as in the other two areas mentioned above, a number of initiatives have emerged in the last few years that have become the model for online Photoshop. Examples such as Pixlr.com and Fotor.com show the potential of this type of web application. In any case, image editing web applications, even if not so widespread, can be well integrated with other types of services. Aviary (later acquired by Adobe), for example, has been integrated as an image editor into the Mailchimp newsletter management service. Basic image editing functionality is now integrated into the newsletter creation process, making the workflow easier for campaign creators.
Let’s quickly list the pros and cons of using online game engines to develop projects.
How to make a game – Advantages of using an online game engine
Online editors can run on any operating system with a web browser, whether Mac, Windows or Linux. No installation is required as it is accessed through the browser. Access is instant.
Permanent storage is possible.
For online game engines, saving a project is usually a continuous process and all operations are usually automatically saved.
If your computer crashes, gets infected by a virus, burns down, gets stolen, your hard drive crashes, or any other misfortune or misfortune, your video game development will not be affected. All data is stored in the cloud and is always accessible from any device.
If you’ve used the Google Docs app before, you’ll know how well it handles different versions of documents. Like Google Docs, the online game engine that uses the infrastructure in the cloud can manage versions according to the changes and modifications made by the developer. Furthermore, the developer must be able to decide when to save a version and when to move on to the next version.
Cooperation in real time
Online game engines allow multiple developers with different profiles to work on the same project. A designer can modify the background graphics and a programmer can set the background parallax. What’s more, all this can happen in real time, and everyone can see each other’s work. In addition, a user management system can be set up in which different development companies can be assigned roles.
With online collaborative game development tools, communication is instant and very much focused on the problem at hand. Developers can communicate with each other through an instant messaging system built into the tool. They can also work with different elements of the game, such as tools and a system based on comments left on scripts.
Instant updates and improvements
As the software for the development tools is managed directly by the provider, the current version can be upgraded to a new version at any time, and improvements and bug fixes can be made on an ongoing basis. Game developers do not need to download new versions or install patches, which makes it much easier to update new versions of the game engine.
How to make a game – From the web, for any platform
Finally, there are benefits that have emerged almost as an ideological position. The creation of web content from the web to the web. Because of the speed, agility, simplicity, consistency of development and production, adaptability to the media of the end product, and myriad other reasons, creating web content from the web is a winning bet
We believe the web is the next big gaming platform. We believe the web will be the next big gaming platform. And it seems logical that if it is technically feasible, we will develop games from the web itself. With Java, HTML5, WebGL and other technologies that are slowly becoming a reality, and all that’s left is to integrate and mature the various online game development tools.
Integration with other web services and applications
Another advantage of online development engines is the possibility of integration with other web services and applications. For example, asset storage like Dropbox, Google Drive and Box, analytics, version control like GitHub and Bitbucket, task management like Trello and Wunderlist, social networking, and many more, you can integrate online game engines with APIs in a mash-up style.
The possibilities are endless.
The downside of online game engines
Requires always-on connection.
This is obvious: if you don’t have an internet connection, you can’t use online services. Of course, there are solutions that allow you to work offline, such as Google Docs, but this takes away many of the benefits of real-time online development. In addition, an internet connection requires minimum quality in terms of bandwidth. Game development can involve very large file sizes and this work can require a lot of bandwidth.
Access to servers.
SaaS services are usually criticised by users who do not have access to the servers and the data and files running on them. Richard Stallman believes that the use of this type of service violates the principle of free software. This is because in many cases these products are source code-free and users have access to all the files and source files that make up the service. In any case, this issue has much to do with the culture and belief that it is better to have all data on the computer. Nowadays, this belief is fading away, in particular thanks to cloud storage services such as Dropbox and Drive.
List of online game engines
Below is a list of popular game engines, the types of games you can create with them, and the skills you need to build them For more information on 2020 game engines, see also this blog post. You can also find out which coding languages are best suited for game development.
GDevelop is a game engine that allows developers to create games without any development experience. Although there has been a lot of talk this year about “no code”, GDevelop has been around for several years. Florian Rival first started working on GDevelop as an open source side project, publishing the first public version on GitHub in 2014.
He wanted GDevelop to make game development as accessible as possible – GDevelop can be launched from a web browser or installed on a computer. You can start with a template, modify it and try it out at any time.
GDevelop is dedicated to 2D games, making it more accessible for gamers and developers alike. To design a course, simply drag and drop objects into the scene.
Construct 3 is a 2D game engine that can be used to design and create games such as puzzles, platformers, role-playing games (RPGs), shooters, racing games or picture books. Construct 3 also includes the Box2D physics engine for creating physics-based games. The development environment runs in the browser and allows online and offline file saving, so it can be used on any operating system, including Chrome and Android.
When creating a new game, it creates the background, adds objects and gives the objects behaviour. You can then add custom logic through events (conditions and actions) to make the game work. There are plenty of tutorials to help you navigate through the game. You can design the game with drag-and-drop, clicks and a bit of typing. In addition, a tile editor and an object editor are available to create the look of the game on Construct 3, but you can also use images you create outside the interface. Objects can be placed in layers, each of which can move independently of the others to create a sense of depth. Special effects options such as particle and light effects are also available.
Games can be published on the web (HTML5), Steam, iOS, Android, Windows, Mac, Linux, Windows UWP, Facebook and Xbox One. Games support mouse, keyboard and game controller, as well as multi-touch input on mobile touchscreens.
Gamefroot is a website that provides a block-based coding platform for game creation and design. Detailed tutorials walk you through the basic stages of game creation and help you understand the basic elements of coding (loops, events, variables, etc.) For those who have used Scratch, Gamefroot will be a familiar interface. In fact, Gamefroot includes many of Scratch’s code blocks and game-specific blocks.
Gamefroot is aligned with New Zealand curriculum standards, but can easily be adapted to national standards for coding and computational thinking In addition to Gamefroot’s game design features, students can share and test each other’s work In addition to Gamefroot’s game design features, there is also a game room where students can share and test their work with each other.
PlayCanvas is an open-source, cloud-hosted, collaborative 3D platform for building video games that includes per-pixel lighting, shadows, post-effects, rigid bodies, triggers, vehicles, joints, audio, input, and animation, and entity systems.
microStudio is a browser-based game engine that makes 2D games incredibly easy to make, thanks to its sophisticated design and comprehensive, well-documented toolkit. Simply log into microStudio.dev from your browser, clone an existing project or create a new one and start coding, no account creation required.
The main features of microStudio are
Fully browser-based, no installation or account creation required
Simple Lua inspired programming language microScript
Built-in multi-file code editor with syntax highlighting
Run games directly in the browser or test remotely with live loading on your mobile phone.
Pixel art editor
Tile map editor
Automatic synchronization of changes from multiple developers.
Support for HTML5 distribution or beta export of games for Windows, Mac and Linux
Browser-based game creation toolkit. Everything students need to design, build, and program their own games is included, with no installation required. Custom game logic is programmed using the included Visual Logic Builder. Students can design their own game art using drawing and animation tools. It provides a self-paced experience for prospective developers to create and learn at their own pace.
There are several advantages to using flowlab
No installation required, browser-based and can be run anywhere
Projects are accessible from home and stored in the cloud
Visual logic builder requires no programming experience
Sprite, animation, and game logic creation are all included
Export Application allows you to export your game as a native application.
Phaser is a fun, free and fast 2D gaming framework for creating HTML5 games for desktop and mobile web browsers, with support for Canvas and WebGL rendering Phaser 3 is the New Version. It features an all-new, custom WebGL renderer designed to meet the needs of modern 2D games Phaser internally uses both Canvas and WebGL renderers and switches between them automatically depending on browser support. This enables lightning-fast rendering on both desktop and mobile devices.
In the world of 3D animation, shapes are drawn with triangles, and WebGL adds a lot of complexity because of the large amount of coding involved in the process. Babylon Japan is a simple solution that alleviates some of that complexity. Here, you can easily use the light, camera, and engine APIs to create 3D objects.
To start working with babylonjs, you can download the babylonjs file, host it on your endpoint, and start writing 3D code.
BabylonJS was developed by Microsoft employees in 2016. David Catuhe, Principal Program Manager for Microsoft’s Windows & Devices Group, is a key figure in BabylonJs development and great success.
In order to run BabylonJS, you need a modern browser with WEBGL support. Modern browsers, i.e. Internet Explorer 11+, Firefox 4+, Google Chrome 9+, Opera 15+, etc. support WEBGL and it is possible to run the demo and see the output in these browsers.
BabylonJs offers the following features to create various types of 3D scenes
Shapes such as boxes, spheres, cylinders, cones, cuboids, etc.
Meshes, textures, materials
Mesh intersection and collision detection
Physics engine plug-ins
Instances and Particles
Bone and Skeleton Support
Add music and sound to your scene
In addition to our own meshes, BabylonJS can use meshes from third-party 3D software such as Blender, FBX, and 3DS Max.
Scratch is an MIT open source project that aims to get kids started with programming. It is essentially a game engine and programming language in one, similar in functionality to Stencyl, GDevelop and Construct2 in execution, just much simpler and aimed at younger developers.
It is somewhat limited with mode advanced features geared toward making games that could have a potential to make money. It is more focused on teaching game development to kids.
Not really a tool to make games online but rather one to actually learn how make them in a very friendly gamified way. It is implemented like a game tutorial, where to move between phases you have clear the challenges and obstacles that will require you to apply some basic knowledge.
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To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzed reviews to verify trustworthiness.
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400 Super Classic Games: The game console has nostalgic unique 400 FC games, the game can be played without repetition, take you back to the fun of childhood.
Support 2 Players and Play on TV: A gamepad is included in the package to connect to the little handheld game console for two-player games. The 2.8-inch LCD screen can be connected to the TV via the AV output, so you can easily enjoy lively and exciting video games on the big screen.
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Perfect gifts for kids and adult: English language, simple arcade style, easy to play. It is a perfect companion to keep your children occupied and have a good time playing. Enjoy your parent-child time and it would be fun for the whole family.
Jamswall handheld console game for kids batlofty console game for kids HUNDREDS OF BUILT-IN GAMES IN ONE: The game console contains hundreds of games, each of which are fun and challenging to play. The games included in the console span a number of genres such as action, sports, math, puzzle, arcade, racing, and so on. The games are suitable not only for children, but for adults as well. Some of the best video games of all time can now be easily played with this game console. HANDELED CONSOLE GAME: The game console is lightweight and portable, which makes it ideal to be taken on long trips. The game console also has a working time of about 4 to 6 hours. It can also be stored easily as it is small in size. With the help of such features, you can easily deal with boredom during long journeys, and keep yourself engaged with fun and interesting handheld console games for kids. 400 CLASSICAL FC GAMES: The game console has several features that make it user-friendly as well as convenient. Based on user safety, the device is made of ABS plastic, which is non-toxic and durable. The no-slip design of the game console also makes it long lasting. The console is also easy to store and maintain as well. FOR MEMORABLE FAMILY TIME: The game console contains games that the entire family can enjoy irregardless of age. Two people can play together at the same time as well, which makes the games more interesting. The games included in the console are old classic games that adults might have grown up playing with. Children will appreciate the challenges posed by the games as well. ATTRACTIVE GIFT OPTION: The game console red in colour, has a matte texture and a sleek plastic body which make it attractive and appealing, especially to children. The console is also something that anyone, be it a child or an adult, can enjoy for a long time. Because of these reasons.. The game console is a great gift option no matter what occasion it is.
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1.You may find a few repeated games inside, that is because the games are different versions and have various features.
2.This game console does not have the function of saving the progress of the game. When you quit the game, all progress will be clear.
3.Tips for the TV connection:
1)If you want to play on television, please make sure your TV is able to connect with AV OUTPUT cable before you purchase.
2)The handheld game console can only support those television with NTSC system. Please know that and check your television system if you want to use the TV connection function.
3)The red terminal of the AV cable is the audio terminal, which is responsible for sound output, and is connected to the red terminal of the television (AUDIO);
4)The yellow terminal of the AV cable is the video terminal, which is responsible for image output, and is connected to the yellow terminal of the TV (VIDEO);
5)TV Connecting Steps: Ⅰ. Connect the wired controller & the AV cable to the handheld game console; Ⅱ. Connect the red terminal of the AV cable to the red terminal of the television (AUDIO); Ⅲ. Connect the yellow terminal of the AV cable to the the yellow terminal of the TV (VIDEO); Ⅳ. Turn on the TV and the handheld game console. Note: 1.To avoid to burn out the IC of the game machine, do not turn on them before you finish the steps of cable connections. 2.The AV terminal interfaces on television could be rusty or have patina because of the rare using, which will cause poor connection for electricity. If this happens, you should remove the rust before using it.
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With more than 600 hundred games released into the market every single day, being able to get the player attention and wanting them to player your game and no the remaining 599 ones, is key for game success. In the article we will help you understand What is a Game Hook and how you can define them to make your game unique to the eyes of the player.
When making games, there is a question that should always be on the top of your mind. Why do player buy games?
Probably to play them. But there are games on the player’s shelf that have probably never been played. But, on the other hand, most people buy games to play them and not to be a piece of decoration on shelves.
But why do they buy game A and not game B because it has a higher rating on the principal gaming medias? Or because it has a higher rating on YouTube channels?
Generally, these are the things that draw my attention to a game. But they are not factors that compel players to buy a specific game. Every game must have something special, something that makes it unique at the eyes of the player, something that people who are interested in games, or the games genre, will immediately understand and excited about. Something that makes them want to play the game, something memorable.
In game development, we call this a “hook.” A good hook can make the difference between a player buying the game or not. In this article, we will try to give you some insights on how to find a good hook and how to create one that is so mind-blowing that no one will ever forget your game.
So, what is a game hook?
Although we have somewhat already started to answer the question the previous paragraph, let’s start to refine a little bit more the topic before getting into more details.
A game hook is something new, something that makes your game unique. It’s something that makes your game stand out in a crowded board game market. In marketing, this is called the unique selling proposition. Hooks are therefore used as a key element in marketing your game. The goal is to get people interested in the game and get them to try it out. And we want to get that message across as quickly as possible.
In an elevator pitch, the hook is used to explain what’s special about your game. After all, a hook is an interesting difference between you and your competitors. We will get into some more examples below, but let’s get one example quickly out of the way: The unique idea of Jonathan Blow’s game Braid is a very good example of a hook:
A game where you can rewind the game to try different approaches to overcome the game challenges.
This is the kind of idea that sticks in the mind and triggers player’s interest.
Can you get away with something like this? Is it really possible to rewind game player?
Why does the game need a hook?
To make it stand out from the rest, to make people interested and compel them to buy the game. No matter how good a game is, it cannot succeed if no one plays it. Therefore, games need something to promote them. This can be one of many things. It can be unique game mechanics, an original theme, or a novel presentation.
The most important thing is that the designer makes sure there is something in the game that makes the player stop and learn more. I look at many games every week, but only a few make it to the next stage where I take more time to get more information about them.
These games have a strong hook that suits my taste. The hook may not work for everyone, but it should work for the target audience.
Press and media to cover your game
If you want people to remember, talk and write about your game, you also need a hook. If that hook is something that makes your game unique and can easily be presented in a few lines of text, an image or a short trailer, all the better.
A good hook is an element of the game that players, press and retailers will instantly recognize without much explanation. Put yourself in the shoes of a game critic or journalist. Your goal is to capture the attention of your audience and generate many clicks and visitors.
To achieve this, it makes sense to offer provocative and prominent topics. It doesn’t necessarily have to be an exciting topic or an innovative business model. Sometimes it is enough to be something completely different.
Take, for example, the case of “exploding kittens.” The marketing message for this game is: A card game for people who like kittens, explosions, and laser beams. Normally these things don’t go together, but somehow the idea of exploding kittens resonates with people.
It keeps people coming back.
The hook is not only important to sell the game. It’s also important to get customers to become regular customers.
For many games, this can be broken down into two aspects: Progression and personalization. For me, these are the most important motivators to keep playing a game. And these motivating elements are often part of a good hook.
How to create a hook for advertising to get people interested in your game.
One important point should be made clear up front. The hook is most important in the sales phase of the game, but it is not enough to solve the problem just then. Already during development, you need to think about how to make the game special. How to make it stand out.
1. Define your target audience
As mentioned earlier, the hook is only as good as the target audience. Therefore, it is very important that you first have an idea of the target audience you want to address in your game. The goal should be to combine the hook, the target and the target audience as closely as possible. If this expression makes sense. Give an example.
2. Identify the hook area
To find great hooks for a game, you have to be good at evaluating hooks. A good way to do this is to study the hooks from other successful games. That will allow you to get used to successful hooks and how they are defined/integrated within the boundaries of the game. Below is a list of areas where other games have provided excellent hooks.
New perspectives on theme and setting.
Darkest Dungeon looks at dungeon games from a different angle.
The design explores what it’s really like to spend all day in a terrifying dungeon, and how this affects the protagonist’s mental state.
The uniqueness of this hook comes from the game’s setting, but is also supported by the very good art, the narrator’s voice, and the soundtrack.
Special components of the game.
Minecraft merchandising ( Swords, Cubes, etc)
Figure and miniatures
and other games.
Blockchain ( Exploding Kittens)
Promotion of new production methods ( Esports – Clash Of clans)
New distribution models
Boosting games from other consoles generations
Storylines developed in many expansions
augmented reality Pokemon Go.
Art and Design. The box art, logo and cover image of a crowdfunding campaign are very important for the first impression; the Name of the game.
Narrative & IP, IP can be helpful. Some people are encouraged to buy just because it says Star Wars, Marvel or Lord of the Rings on the product. This is a tactic used by Fantasy Flight Games with great success.
3. Make it clear and digestible
The key to a good hook is that it’s simple and easily understood. A hook has to grab a person’s attention and to do that it has to have a clear and digestible message. As they say you don’t get a second chance to make a first impression. Remember that your hook doesn’t have to explain much. Its role is not to educate but to tease. Its job is to make the potential player interested in learning more.
When describing your hook think about the experience it will create for your players
Again the Braid’s example of the game replay mechanic.
4. Check if you can create more than one hook:
Coming again to the Braid’s example, there is a second hook associated with the game that was the incredible look and feel based on classic paintings and that made the game some thing impressive to look at, as it was really very beautiful and poetic game.
5. Be fast
Sometimes it is enough to be the first one in a certain genre that goes to market.
What are some tactics to hook users once they played your game
People who feel they have made some progress toward a certain goal are more committed to achieving that goal. ⇒ The theory of fun – the Flow of Fun
As human beings, we strive to avoid pain. If you somehow manage to transport this kind of progress and customization across multiple sessions, it can also create another feeling. The feeling of losing something when you would stop playing the game. All the things you’ve achieved so far.
That is called loss aversion. A very powerful emotion. Because people really don’t want to lose something they invested a lot of time and effort in.
Envy is an emotion which occurs when a person lacks another’s superior quality, achievement, or possession Game Example: Some player skins that will appeal to all players with low skillset.
Not all items are created equal! Create unique items and make sure that players understand the different rarity levels.
Example: Crowdfundings Campaigns, Random items that appears on a very low probability.
Some references that you can use to know more about game hooks.
Clark Tank DEEP DIVE | How to Make Video Game Hooks: Part 1.
Chapters: 0:00 Setup 0:30 Introduction 0:52 Breakdown 1:18 Definition of a Hook 1:49 Component Parts 2:59 Example of a Hooky Game 3:32 How to Know What is Desirable 5:17 Two Types of Hooks 7:23 Choosing Which Game to Make 7:53 Evaluating Player Testing 9:05 Closing Remarks
Clark Tank DEEP DIVE | How to Make Video Game Hooks: Part 2
Chapters: 0:00 Introduction 0:19 Breakdown 0:39 How to Use a Hook 2:18 Hooks and Anchors 2:49 Anchor Example 4:20 How to Generate Hooky Game Ideas 4:38 Mashups 6:48 Evaluating Genre Overlap 7:49 Genre Twisting 9:05 Closing Remarks
Finding you game’s “hook” and more marketing tips
Not visible from here, you have to go to youtube.
51 Game Design Tips!
The hook isn’t specifically a bit of text or an advertising claim, it’s just the special thing about your game that people remember.
What do successful indie games have in common and how can developers choose a more successful design? In this article we will discuss some of the Keys to indie game success that any indie game developer can try as an overall strategy.
Keys to indie game success
The difficulty of getting visibility
In this industry, it’s hard to succeed without learning from others. But who should you learn from? We believe that the smartest thing to do is to learn from successful developers. Successful developers are less likely to attribute their success to luck every time they develop a new game. Only a small percentage of indie games break even. So what are the odds that developers like Jamie Cheng, Edmund McMillen, and Cliff Harris have multiple successful games? The likelihood of this being the case is probably low. There must be something other than luck involved here. So maybe it is these people (and many others) that you should research and listen to.
Just because someone has been successful many times doesn’t mean they know why. There may be something hidden in the person’s game process that is affecting their game. Study their game and look for patterns, but always take anything written, including this article, with a grain of salt. Regardless of who the author is.
When Good is just not enough.
The methods used by many beginners generally lead to a “good game.” It is common to look at a successful “Game X”, see all the possible mistakes, and decide to “Game X, but BETTER!” or “Game X, but IN SPACE!”. Some are also try the ideas arithemetics, if “Game X” is great and “Game Y” is fantastic, then if I do “Game X + Y” then the game will double in fun and attraction. This a dangerous approach where most of the game developers we know have somewhat fallen into. Don’t fall yourself into it.
To increase your chances of success, you need to make your game stand out. But how? Here’s how I go about developing a game.
Assess the quantity and quality of the game’s “hooks.”
Evaluate the marketability of similar games.
Consider how to describe and promote the game.
Each of these elements is explained below in the next sections.
Any game needs a hook – you want people to remember your game, talk about your game, write about your game, etc. For this to happen, you need to think of particular aspects of your game that can catch the attention of the player.
There isn´t a single definition but rather a group of different possibilities that have been used by game developers:
A hook is something new, something that makes your game unique.
It’s something that makes your game stand out in a crowded board game market.
In marketing, this is called the unique selling proposition.
Hooks are therefore used as a key element in marketing your game.
The goal is to get people interested in the game and get them to try it out.
And we want to get that message across as quickly as possible.
With an elevator pitch, the hook is used to explain what is special about your game.
After all, the hook is the interesting difference between you and your competitors.
In games, the hooks are often effective before the game is played. Hangers are interesting information that makes you want to try the game or talk about it.
For example, the game “Crypt of the Necrodancer” was able to become a hook due to the term “roguelike rhythm game” as it sounds so unlikely or crazy that it immediately grabbed people’s attention; A lot of people thought , “A roguelike that’s a rhythm game?” What an interesting Idea, I should try it!” The game has other different set of game hooks, like:
The excellent music composition by a well-known composer. It has a soundtrack. Star power is the hook.
The graphics are pixelated, yet unique. Skeletons dancing and wiggling their hips are often commented on.
At conventions you have another hook – you can a lot of people trying to dance the game characters moves.
The more hooks you have and the more attractive each hook is, the more likely you are to catch player’s interest. It is therefore advisable to wait for a design that stands out on as many axes as possible. Ideally, every aspect of the project should be unique and attractive in some way. Gameplay, graphics, audio, name, story, development team, everything.
So the question that you should be trying to answer for your own game should be, What’s your hook like?
To answer it, you need to review all the different elements in your game and try to answer the question “how strong is this hook?” The more you will do this exercise the better you will become in defining the correct hooks for your game. If your game is still far from allowing this exercise then, you can practice by analyzing the hook of a newly launched game’s and following the subsequent sales results to check if your instincts were correct, and you’ll get a feel for it.
Here is a simple checklist that we will apply in our games and maximize your Keys to indie game success:
Find 10-20 games that you think are most similar to your game. Even though it’s hard to find similar games, you can look at the “most similar” games. Play them all, examine their hooks, and look at their sales results. Importantly, include games that don’t sell well. Try to get a feel for these games and come up with an explanation for why each game sold or didn’t sell. If you don’t have confidence in explaining why your game was a success or why it wasn’t, then you don’t have confidence in your game’s potential. If so, you may need to practice analyzing your hooks.
Look at the size and composition of the market. Are there enough fans for these types of games to generate the sales numbers needed to survive? Are the top-selling games generating sufficient revenue? If not, you could be in trouble, or you could get lucky and be the first to popularize the genre or discover a new one – that’s how mega-hits are created, but don’t count on that happening to you.
Analyze the kind of competition you would be up against. Sure, the MOBA market is huge, but do you really want to take users away from LoL or DOTA? To beat the giants, you would have to offer a very good gaming experience, one that you would be willing to abandon your friends who play LoL or DOTA for. Do you think it is within your reach? In contrast, there are many genres of indie games where individual games are played for 5-20 hours and then players move on. If you can provide a unique new experience in a genre they like, maybe that player will move on to your next game.
Entering the monogamous gambling market can be dangerous. It’s much safer to court monogamous players who love numerous games. So be wise in the taking the decision about the type of game you will be trying to make.
Calculating Sales performances
When analyzing a game’s sales performance (via SteamSpy, for example), don’t simply multiply the number of owners by the game’s price to estimate total sales.
If a game has been on sale for some time, there is always a significant discount somewhere, and it may even be offered in a somekind of bundle that will distort the sales volume. Do your homework, Google and sites like steamdb.info can tell you how much a game has bee discounted and if it was included in bundles.
Take these factors into consideration when creating your offer.
If the market is big and there are a lot of players, you may be able to make a profit even if the hook is weak.
Most game developers hate game promotion!” And most of them will say: “I want to make games, not sell them.” But if game design and advertising were compatible, the difficulty would be greatly reduced.
If you have a game with a hook, you have to think about how to communicate to your players that hook in the trailer or in the digital store text. If the game’s hook is not conveyed well in either of them, then you are basically only relying on people to play the game, experience the hook, and spread the word about the game through their own enthusiasm and delegating that capacity to your players. If they are unable to experience the game’s hook then the game won’t spread and you find yourself facing a failure.
The industry’s biggest hits certainly spread by word of mouth because they are probably coming from very well know indies, or because they a very powerful ( and invisible) marketing campaign, but for the real game developer, it’s unwise to base your promotional strategy on indie hits virality.
The importance of festivals, awards, and the press is often downplayed by developers these days. I disagree. Sure, the awards and reviews themselves aren’t an important factor in sales, but many people need to hear about your game from a variety of sources before they watch a trailer or buy your game. Quotes from praise and reviews are also very useful to use on store pages and trailers. They can give viewers the impression that the game will be well received. If the movie has all those awards and great reviews, I might as well watch the whole trailer. And you can show a great hook while making the viewer feel good.
Speaking of trailers: After the main game itself, trailers are the most important tool. Don’t put off planning your trailer until the last minute. Trailers are important and should be given enough time and attention. Don’t let the trailer become an afterthought after you’ve struggled to get to launch.
When you release your game on Steam or consoles, your trailer will be the first thing people see. If you do a poor job of communicating how great your game is, it will hurt your sales. If your trailer doesn’t communicate, it doesn’t matter how great your game is. Here are a few things you can do when planning for a good trailer.
Start early. When you’re creating a design for your game, think about what kind of trailer it could be. If you can’t think of an effective way to express the hook of that design in a trailer, it may not be the right design.
Keep it short We see a lot of indie trailers that are longer than two minutes. They should show the most exciting and thrilling parts of the game as quickly as possible and then stop. Preferably less than a minute. If the excitement wears off, people may stop watching. You don’t have to show them all the features of the game. You don’t have to show them all the features of the game! Show them some great things and then stop to make them want to know more.
Take Action People don’t want to see your company logo. They want to learn about the game. If you want to include your logo, IMO you should do it last.
It’s wise to show quotes from reviews and praise at the beginning, so viewers know they should pay attention to this trailer. But even then, keep it to a few seconds. The worst trailers are those that bore the viewer and make them stop watching.
Also, think carefully about the music. In general, players want to be energized, not put to sleep. (Unless you have a clever plan with slow music).
Be creative. As a game developer, you must be a creative person, right? Use that creativity to design a unique pendant with your own hang tag.
Hire a professional. Trailers are important to sell your game, so it makes sense to hire someone who can really make your trailer shine.
The value of ideas
They say game ideas are a dime a dozen. It’s true, most ideas are a dime a dozen, but what if you had a design that
Has a great hook.
Is easy to promote.
Is something you’re excited about; and
You have the skills and resources to create it.
If you do, you’ll have something that might have some potential. Always remember, the hardest part is not only developing the game but also getting it right. Being a talented game developer is certainly a prerequisite for success, but it’s not enough.
The general rule of thumb, says that 80% of the game development process is set in the 20% of the game production process. Off course, coming up with a design idea that meets all of the criteria is difficult but we you have to be able to make it excellent. Because if not, the other other rule of thumb is that 99% of the time you will fail. In the indie world, the technical barriers have been disappearing and more and more games are being released every day, which makes it no longer a technical competition, but rather a creative competition.
Be honest with yourself when evaluating your hooks and comparing them to other games’ designs – is your core concept as appealing as Shovel Knight, Braid, Darkest Dungeon’s, or as brilliant as Hyper Light Drifter? Is there art, music, and atmosphere there?
Games like these are a good benchmark and can help you put your own designs in perspective. Of course, you don’t have to be as good or better than these games, but if your own designs resemble them, it would be wise to return to the starting point.
It is very important to analyze the viability of an idea before starting to develop a game. To some people, this method may seem tactless or lead to a “soulless” game.
But this method doesn’t mean that you will be making games that you don’t want to make. But rather make games that you will like to make and that will be profitable. The key to indie game success is blending your passion on making games with making sure that the games will be attractive and discoverable by players. If you are able to blend both perspectives, then you will be able to be in top 1% of successful game developers and leverage your capacity to make great games for years to come. If not, then you will be probably ending up in the great cementerry of indie game developers.
This is only a view and it doesn’t mean that it is 100% correct, there are many people in the world who create 100% of what they love without worrying about profitability and marketability, and they deserve all the respect.
But, if you want to rule out from the equation the luck factor, then you shouldn’t start developing games until you are sure that the design meets all the above discussed criterias.
Developing a game takes a lot of energy, time and money. If you choose the wrong idea, a lot of these critical resources will be wasted and will get you probably dead as a game developer.It is far less costly to wait another month while you search for new ideas and inspiration that will match your passion and your reason as to make sure that you have the most possibilities to have a great and profitable game..
Price: $259.99 - $229.99 (as of Apr 10,2022 14:55:24 UTC – Details)
Resolution 1280x720P HD graphics. Fully compatible with all HD TV/Monitor screens and Projectors. Pause Games Stop or start games whenever. Save/Read 2D game You can save the 2D game you are playing at any time, and you can continue playing next time (Some 3D games are not supported). Hide Games Avoid kids playing inappropriately games. Search Games Quickly find the game you want to play, English/Japanese/Spanish search by first letter. Korean search by radical. Chinese search by pinyin. Image Enhancement Users can select [HD] / [Scan Line] / [Normal] and other image quality according to their individual needs. Favorite List Go to Setting Page > Enter Game Setting > Edit Favorite List > Select Game to Favorite or Unfavorite. WIFI Function Upgraded 1. Press Setting Button (near to USB port); 2. Choose “WiFi” option, connect your home wifi name and password; 3. Then back to choose “Enter game market“ to download extra 2d /3d games from the machine itself. Multiplayers Game Online Buy 2 gamepad and USB hub (connect to the bottom USB port) to enjoy 3/4 people to play at the same time; Or buy 2 same game box to enjoy 3-4 players games. Customizable Buttons Adjust the definition / order of the buttons for whatever they want. Language Mode English/Japanese/Korean/Spanish/Simplified Chinese/Traditional Chinese are supported. Multi Emulators MAME/FC/SFC/PCE/GBA/GBC/MD/PSP/PS/N64/DC/WSC/FB A 13 emulators supported. Compatibility TV/PC/Screen/Monitor/Projector/PS3 Need Game List Please click on “HAAMIIQII Direct”; then “Ask a question” for full game list of 3D+ Pandora Games. Game System 3D+ Pandora Games with wifi function Game Quantites 250*3D Games + 7750*2D Games = 8000 Games
WIFI Function to Add More Games
1. Go to SETTING page (near to USB port).
2. Click on “WIFI” option, connect to your home wifi with password;
3. Click on “Enter game market” option, then you can choose “CHART”or “CATEGORY” or “SEARCH” to download more 2D/3D games.
4. There are 1.2G big enough capacity for you to download games.
5. If not enough big capacity for use, you can buy a new bigger USB drive to download, please see the below steps how to store the games.
(1) 3D game extension steps:
>1. Prepare an empty USB drive and choose your own size according to the game size.
>2. Create a new folder with the name [games] in the USB drive root directory; games directory, create a new folder with the name [download].
*For PSP and N64 etc emulator: For example, in USB drive Bomberman, the full path should be: games>download>Bomberman.iso
*For PS emulator: For example, in USB drive 5000029, the full path should be: games>download>5000029.img
(2) 2D Game Expansion Steps:
>1. Prepare an empty USB drive and choose your own size according to the game size.
>2. Create a new folder with the name [games] in the USB drive root directory; games directory, create a new folder with the name [download].
For example, in USB drive Super Mario World, the full path should be: games>download>Super Mario World.zip
HAAMIIQII arcade console is a nice entertainment gift (Christmas, Thanksgiving, Valentine’s Day, Birthday, Father’s Day), for your kids, friends, husband, it will be an unexpected surprise!Plug and Play: 3D+ Pandora Games connect to the HD TV to play games.About Game Language: 3D+ Pandora Games not only sells to United States, but also sells to other countries, so we collect global retro arcade games from differnt countries’ languages.About Game Duplication: Some games are upgraded/extended version, or different regional versions, or some games are different emulators, you can ask for full game list before purchase, please understand.If you need any technical support, please click on “HAAMIIQII Direct”, then “Ask a question”, please give us a chance to make things right for you, thank you so much!
HAAMIIQII 3D+ Pandora Games includes several game types such as fighting games, action games, shooting gaems, racing games, sports games, and puzzles games.
Console output is compatible with HD TVs, Monitors, Projectors, etc via HDMI and VGA.
USB connectivity to PCs, laptops, and other devices/PS3 controllers.
1280×720 HD Video
Fully compatible with all HD TV/Monitor screens and Projectors.
720P HD via HDMI or VGA: video resolution is 50% greater vertically and nearly 80% greater horizontally than previous 600P Game Box versions.
Support to Play 4 Players Games
Buy two gamepad and extra USB hub, you can enjoy playing 3-4 players games, or you can buy 2 same game box to enoy 3-4 players games, please send message to ask how to connect them.
Save & Search Games
Search games by first English letter, you can easily find out a game to play.
When you pause games, you can press “Save File” option, the games will be saved; Press “Read File” option, you can continue to play next time.
Recall Childhood Memories
Do you remeber when you were a kid and used to go to the arcades?
Buy HAAMIIQII arcade console includes lots of 80s and 90s arcade games, brings back the happy memories of joystick gaming with friends.
Endless amounts of fun!
It is a good chance to have a game party with your kids or friends.
Plug and Play:
3D+ Pandora Games connect to the HD TV to play games.
About Game Language:
3D+ Pandora Games not only sells to United States, but also sells to other countries, so we collect global retro arcade games from differnt countries’ languages.
About Game Duplication:
Some games are upgraded/extended version, or different regional versions, or some games are different emulators, please understand.
1 x 3D+ Pandora Games Arcade Game Console
1 x 12 Volt AC Adapter
1 x 3m VGA Cable
1 x 3m HDMI Cable
1 x 3m USB 2.0 Cable
2 x 30mm replacement control buttons (extras)
1 x User’s Manual
[8000 Games in 1]: HAAMIIQII 3D+ Pandora Game has 7750 classic retro 2D arcade games and 250 3D games. If you need game list, please Click on “HAAMIIQII Direct”, then “Ask a question”, thank you.
[GREATEST 3D SYSTEM]: Upgraded Wifi Function to download additional 2d or 3d games; Search Games with the first English Letter; Save/Read 2D Games; Pause Games; Hide Games; Favorite List; Multiplayers Game Online; Customizable Buttons; Game Classification; One Key Switch Language; Image Enhancement; Game Setting etc. This Game Box is more functional than any other game box in the market.
[PLUG AND PLAY]: Only connect to HD TV/Monitor screens and Projectors (1280×720 resolution supported), you can enjoy playing games with your family or friends. Built in to our greatest Retro Arcade Console, this advanced technology delivers an amazing, high quality video and audio experience.
[Powerful Wifi Function]: Support MAME, FBA, FC, SFC, PCE, GBA, GBC, MD, PSP, PS, N64 emulators; Press setting button (near to USB port); Pull it down to WIFI option; then connect to your home wifi name and password; Back to “Enter game market” to choose “CHART”or “CATEGORY” or “SEARCH” to download more 2D/3D games.
[LED-BACKLIT DESIGN]: Our colorful LED-backlit acrylic upper panel is both stylish and durable. Joysticka and Buttons are precise and solid. The ultra-slim, all-metal chassis is fan cooled and has a built-in speaker for great gaming experience. These exclusive features make HAAMIIQII arcade game console of choice, whether for your own entertainment or as a really nice gift for your friends and kids.
Web3 not only creates a whole new kind of game, but in creating new opportunities and new business models. In this article we will introduce you to web3 game development.
Web3 and gaming
Web3Games (GameFi) has transformed the crypto world and is responsible for 49% of blockchain usage in the industry. By 2021, more than 1.4 million active wallets will interact with blockchain games, and venture capitalists have invested more than $4 billion in GameFi. Below is a summary of the findings.
The growth of non-fungible tokens (NFTs) over the past year has accelerated GameFi’s development: In 2021, revenue from game with support for NFTs exceedeed USD 4.5 billion, representing 20% of total NFT revenue in 2021 Much of thisdriven by the rapid growth of P2E (play-to-earn) tokens, and in one particular game, Axie Infinity, that was the inspiration for many others.
The rise of Web3 is changing the entire gaming landscape, introducing , not only and non-fungible tokens (NFT) , but also new and innovative ways to play and new technologies as blockchain and cryptocurrencies, .
But what is Web3’s biggest impact on this new world of gaming? It democratizes many aspects of gaming and offers players entirely new ways to succeed. We’ve never seen a model like this, where players are given a lot of power and that power can be leveraged across many games in the ecosystem, rather than concentrated in a single game.
What is Web3?
How Web3 creates a successful environment for gamers before …. . what exactly is Web3?
Web 3 stands for Web 3.0 and encompasses a new idea of a version of the Internet that operates in a decentralized, quasi-anonymous source. Instead of all the power being in the hands of giant technology companies, it is distributed among users.
Web 3, as its name implies, follows Web 1 and Web 2, and let’s look at the key features of each stage of development.
Web1: the prototype of the World Wide Web, which was based on open source and open standards;
Web2: which focused on user-generated content and ushered in the era of blogs, wikis and social networks;
Web3: the new Web3 is not just an information exchange, but a value exchange model characterized by self-reliance and the massive decentralization of the Internet.
Now that we have that out of the way, let’s get back to the game.
Self-reliance and interoperability
The biggest opportunities for players in the Web3 metaverse come from the ability to realize true ownership and interoperability in the game, which is enabled by blockchain and NFTs.
NFTs are the new face of Web3 gaming, and their popularity has grown exponentially recently because NFTs offer something that previous gaming models could not – the ability to truly own almost any type of unique asset and item in the game.
In traditional games, players buy game-specific goods. But what happens when that player moves on to another game? The item or multiple items they purchased all go down the drain. Have you ever experienced such a situation? This is how countless game items are wasted in the virtual world.
Web3 Games has the perfect solution to this problem: interoperability. Players no longer have to lose money on these items as they can be moved between multiple games. Players can now freely switch between multiple games, giving them more control and freedom.
And if a player doesn’t want to take the item with them or no longer has a use for it, they don’t have to worry. In-game NFTs can be used as an investment rather than a one-time purchase.
Merging with the past
Every player has a title that they are drawn to. It may be a game they are good at, or a game they played as a child, for a variety of reasons. Games are personal. It would be tragic to throw away all the existing titles that have entertained generations.
Fortunately, the Web3 ecosystem listens to gamers and enables the transition by moving existing titles to a new in-game commerce model. Imagine if all your favorite games expanded into the metaverse. Web3 not only creates an entirely new type of game, but also enables integration with games from the past.
The new capabilities offered by Web3 allow gamers to find an ecosystem that fits them as well as Big Tech. In particular, there are many new opportunities to earn and win through the ecosystem’s promise of digital assets and interoperability. It also makes room for the past, rather than wiping it away, and strikes the right balance between the familiar and the new.
In the Web3 environment, the role of games will be to return true decentralization and power to the player
What is web3 technology?
Web3 is the next-generation Internet based on blockchain technology. Compared to the previous Internet known as Web2 or Web2.0, where data and content were in the hands of a few companies known as “big tech,” Web3 gives end users more options and decentralizes control.
The future of gaming will be shaped by Web3, it is the next evolution, just as mobile and free-to-play were paradigm shifts for gaming. Players today are familiar with in-app purchases in battle royale games like BGMI, but they have no value beyond the scope of the game. This is where crypto gaming helps changing the concept and allow the player to take part in the game’s economy.
What are WEB3 games?
We could say that Web3 games are games that use the web3 protocol and blockchain technology. They are mainly games of chance, but there are also games of skill.
History of WEB3 games
Web3 games are a relatively new genre of video games that utilize the capabilities of the web 3.0 platform. These games allow players to interact with each other and digital assets using blockchain technology. However, this is only one aspect of what makes these games so unique.
One of the most important features of these games is that they can be played using any device or browser. This makes them perfect for mobile platforms as well as desktop computers. Additionally, many game developers are working on creating versions of their games that can be played on virtual reality headsets.
Because these games rely on web 3.0 platform, developers have been able to create very intricate and engaging storylines. As a result, players are often drawn into the world of these games and become invested in its characters and plotlines.
How WEB3 games work
Web3 games are a type of online game that uses a blockchain decentralized networks (like Ethereum , BSC , Polygon, Avalanche and others) as their platform.
One of the most popular web3 games is CryptoKitties. CryptoKitties is an online game that uses the Ethereum blockchain to store and manage the digital assets of the players. Players can buy, sell, and trade CryptoKitties with each other, and they can also earn rewards by playing the game.
CryptoKitties was created by Jeremy Liew, a venture capitalist and entrepreneur who is also the co-founder of BitAngels, a venture capital firm that invests in bitcoin and cryptocurrency companies. Jeremy Liew is also a member of The Bitcoin Foundation, which is an organization that promotes bitcoin technology.
Advantages of WEB3 games
WEB3 games are gaining popularity because of their advantages. They use the power of web3 and blockchain to create innovative gaming experiences. Here are a few reasons why they are popular:
Secure: All game data is stored on the blockchain, which ensures that games are tamper-proof.
Transparent: Players can see all game transactions and data on the blockchain. This makes cheating virtually impossible.
Rewarding: Players can earn tokens and other rewards for playing games. These tokens can then be used to purchase in-game items or services.
Interactive: Games often feature complex mechanics that require players to make decisions quickly. This makes them challenging and fun.
Disadvantages of WEB3 games
Web3 game platforms are becoming increasingly popular as a means of creating and playing games. However, there are some disadvantages that should be considered before using web3 game platforms.
First, web3 game platforms are not as widely supported as traditional gaming platforms. This means that not all devices can be used to play games on these platforms, and some games may not be available at all. Second, because blockchain technology is used in these games, players must have an understanding of blockchain concepts in order to participate.
Finally, crypto-based economies may present risks for players who do not understand the risks involved.
Five criteria to evaluate the potential of Web3 games
Here are five criteria we propose to evaluate the long-term potential of Web3 games.
1. The nature of the game world.
Factors to consider.
Why is this important?
Originally, the blockchain gaming ecosystem consisted mainly of MMOs, RPGs, card games, and strategy games with simple gameplay and graphics. However, game developers are now experimenting with more graphically elaborate and complex game mechanics, and the upcoming Star Atlas is a good example of a game that will make some jaws drop.
By offering a richer experience, Web3 games that previously targeted the crypto-savvy will likely become more appealing to the “traditional” gaming community and increase sales.
Speculation is a legitimate part of the business, but creating meaningful engagement, particularly through the ability to co-create game assets and worlds, will be key to reaching the mass market. When it comes to blockchain-enabled UGC, native Web3 studios have a technological advantage over their predecessors, and this should be leveraged to the fullest.
2. Business Model.
Factors to consider.
Is there an F2P element? Can this game be purchased right now? This has a direct impact on the mass market potential of the game. Revenue streams: Does the game combine multiple revenue streams? As a rule of thumb, the more, the less risk to the overall model. Token: Does the game have truly smart tokenomics that are interoperable in the real world and in other games? How has the value of tokens evolved so far? Are there luxury NFTs that are collectible and can be used in the game, or are they derivative jpgs? And what is their utility? Partnerships: High-profile partnerships can maximize brand awareness and appeal and enhance the reputation of native tokens. Merchandise (physical/digital): do studios partner with major brands and designs, especially for merchandise? Advertising: if present, is it tastefully integrated into the game or could it be distracting to players? Markets: are there marketplaces for acquiring assets inside and outside the game? Maintaining the value of digital assets purchased/acquired as part of the game mechanics: how much can players lose?
Why this is important.
There are many hurdles to entry into Web3 gaming, such as obtaining cryptocurrencies, creating wallets, paying gas bills, etc. Not to mention the general information asymmetry associated with the blockchain. This is not to say that “free-to-play” is always the way to go, but the higher the cost of entry for players, the harder it is to democratize Web3 games. An expensive purchase should be justified.
The sustainability of a Web3 game is based on a) accessibility and attractiveness, which determine how quickly the player base grows, b) meaningful content inside and outside the game, and c) strong partnerships. Multiple revenue streams make the project more stable and serve as a safety net in case one of the revenue streams fails.
3. Quality of the Team.
Factors to consider.
Is the team publicly available (doxed)? This is not always the case in the crypto sector. What is the size of the team? The size of the team should be proportionate to its ambitions and the scope of its roadmap (see #4 for more details). Do key members have relevant backgrounds? You need the best and brightest from a range of disciplines, including product development, games (especially top-tier studios), finance, crypto/tokenomics experts, marketing, and community building.
Why it matters.
This is about analyzing how well equipped the team is to execute the larger vision. This is similar in logic to assessing the core team of a startup by looking at the background of the founders and their complementarities.
Why this is important.
The point here is to analyze how well equipped the team is to implement the larger vision. This is similar in logic to evaluating the core team of a startup, looking at the background of the founders and the complementarity between them. However, the chief economist is a key asset for Web3D because of the additional need for expertise in conversational economics. A key member with experience in the games industry is also a great asset, especially for a studio that wants to reach a broader target audience.
4. Funding and roadmap.
Factors to consider.
Previous funding: Have you raised significant dollar/cryptocurrency amounts through venture capital (or otherwise) to realize your dream? Quality of venture capitalists: are they backed by Sequoia, a16z, etc.? Financial stability: is the game profitable in terms of business model, with multiple revenue streams and minimal risk? Or is there no funding and no corporate support? Ambitious + realistic roadmap: Is it visionary and ambitious or is there no roadmap? How detailed is the action plan? Frequency of updates: Does the project communicate regularly and transparently about all of the above?
Why this is important.
Ambitious projects with detailed roadmaps are encouraging. However, you need solid financial information to back them up. Studios with solid financials will want to promote them publicly – if they have any. Note: Many projects have big names on their websites, but may not yet have established specific partnerships with future significance. They may have simply used their platform to complete the project and then repurposed it as a marketing tactic.
As mentioned earlier, the same is not necessarily true for Web3 projects when it comes to funding. Some are basically avoiding traditional venture capital structures, opting instead for alternative and more community-driven methods.
Factors to consider.
Social media following and engagement: is there a safe, active, and organically growing Telegram/Discord/Twitter community? Are they patchy? Do they exist? Project DAO: If there is a DAO, is it an active and intelligent DAO? If so, is it enabling progress on its roadmap? Or is it slowing down and becoming a distraction?
Why this is important.
Games with strong communities have an advantage over other games. Ideologically, the Web3 is all about communities, and social media is where those communities meet. A strong social media presence is an indicator of the potential to sustain hype and increase a project’s reach.
Telegram, Discord, and Twitter (also known as Crypto/NFT Twitter) have become the epicenter of web3life; other social media channels such as TikTok, Instagram, Twitch, and YouTube have been a source of inspiration for the project and its community. As a beacon of connection, DAOs will play a central role in fulfilling web3’s promise to create a truly decentralized and thriving community. Therefore, those who do it must do it right.
Frameworks and game engines available
Here are some frameworks and engnes that you can use to start making games for the web3.
WEB3 games are an innovative new way to play video games. They offer a more immersive and social experience than traditional video games. WEB3 games are still in development, but they are sure to revolutionize the gaming industry and could be a good opportunity for game developers wanting to differentiate its portfolio of projects and looking into something that become the mainline of games for years to come.
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