3D+ Pandora Games Arcade Game Console - 8000 Games Installed, WiFi Function to Add More Games, Support 3D Games, Search/Save/Hide/Pause Games, 1280x720P, Favorite List, 4 Players Online Game

3D+ Pandora Games Arcade Game Console – 8000 Games Installed, WiFi Function to Add More Games, Support 3D Games, Search/Save/Hide/Pause Games, 1280x720P, Favorite List, 4 Players Online Game

Price: $259.99 - $229.99
(as of Apr 10,2022 14:55:24 UTC – Details)

Product Description



Resolution 1280x720P HD graphics. Fully compatible with all HD TV/Monitor screens and Projectors. Pause Games Stop or start games whenever. Save/Read 2D game You can save the 2D game you are playing at any time, and you can continue playing next time (Some 3D games are not supported). Hide Games Avoid kids playing inappropriately games. Search Games Quickly find the game you want to play, English/Japanese/Spanish search by first letter. Korean search by radical. Chinese search by pinyin. Image Enhancement Users can select [HD] / [Scan Line] / [Normal] and other image quality according to their individual needs. Favorite List Go to Setting Page > Enter Game Setting > Edit Favorite List > Select Game to Favorite or Unfavorite. WIFI Function Upgraded 1. Press Setting Button (near to USB port); 2. Choose “WiFi” option, connect your home wifi name and password; 3. Then back to choose “Enter game market“ to download extra 2d /3d games from the machine itself. Multiplayers Game Online Buy 2 gamepad and USB hub (connect to the bottom USB port) to enjoy 3/4 people to play at the same time; Or buy 2 same game box to enjoy 3-4 players games. Customizable Buttons Adjust the definition / order of the buttons for whatever they want. Language Mode English/Japanese/Korean/Spanish/Simplified Chinese/Traditional Chinese are supported. Multi Emulators MAME/FC/SFC/PCE/GBA/GBC/MD/PSP/PS/N64/DC/WSC/FB A 13 emulators supported. Compatibility TV/PC/Screen/Monitor/Projector/PS3 Need Game List Please click on “HAAMIIQII Direct”; then “Ask a question” for full game list of 3D+ Pandora Games. Game System 3D+ Pandora Games with wifi function Game Quantites 250*3D Games + 7750*2D Games = 8000 Games

WIFI Function to Add More Games



1. Go to SETTING page (near to USB port).

2. Click on “WIFI” option, connect to your home wifi with password;

3. Click on “Enter game market” option, then you can choose “CHART”or “CATEGORY” or “SEARCH” to download more 2D/3D games.

4. There are 1.2G big enough capacity for you to download games.

5. If not enough big capacity for use, you can buy a new bigger USB drive to download, please see the below steps how to store the games.

(1) 3D game extension steps:

>1. Prepare an empty USB drive and choose your own size according to the game size.

>2. Create a new folder with the name [games] in the USB drive root directory; games directory, create a new folder with the name [download].

*For PSP and N64 etc emulator: For example, in USB drive Bomberman, the full path should be: games>download>Bomberman.iso

*For PS emulator: For example, in USB drive 5000029, the full path should be: games>download>5000029.img

(2) 2D Game Expansion Steps:

>1. Prepare an empty USB drive and choose your own size according to the game size.

>2. Create a new folder with the name [games] in the USB drive root directory; games directory, create a new folder with the name [download].

For example, in USB drive Super Mario World, the full path should be: games>download>Super Mario World.zip



HAAMIIQII arcade console is a nice entertainment gift (Christmas, Thanksgiving, Valentine’s Day, Birthday, Father’s Day), for your kids, friends, husband, it will be an unexpected surprise!Plug and Play: 3D+ Pandora Games connect to the HD TV to play games.About Game Language: 3D+ Pandora Games not only sells to United States, but also sells to other countries, so we collect global retro arcade games from differnt countries’ languages.About Game Duplication: Some games are upgraded/extended version, or different regional versions, or some games are different emulators, you can ask for full game list before purchase, please understand.If you need any technical support, please click on “HAAMIIQII Direct”, then “Ask a question”, please give us a chance to make things right for you, thank you so much!









Multi-type Games

HAAMIIQII 3D+ Pandora Games includes several game types such as fighting games, action games, shooting gaems, racing games, sports games, and puzzles games.

Wide Compatibility

Console output is compatible with HD TVs, Monitors, Projectors, etc via HDMI and VGA.

USB connectivity to PCs, laptops, and other devices/PS3 controllers.

1280×720 HD Video

Fully compatible with all HD TV/Monitor screens and Projectors.

720P HD via HDMI or VGA: video resolution is 50% greater vertically and nearly 80% greater horizontally than previous 600P Game Box versions.

Support to Play 4 Players Games

Buy two gamepad and extra USB hub, you can enjoy playing 3-4 players games, or you can buy 2 same game box to enoy 3-4 players games, please send message to ask how to connect them.







Save & Search Games

Search Games:

Search games by first English letter, you can easily find out a game to play.

Save Games:

When you pause games, you can press “Save File” option, the games will be saved; Press “Read File” option, you can continue to play next time.

Recall Childhood Memories

Do you remeber when you were a kid and used to go to the arcades?

Buy HAAMIIQII arcade console includes lots of 80s and 90s arcade games, brings back the happy memories of joystick gaming with friends.

Endless Entertainment

Endless amounts of fun!

It is a good chance to have a game party with your kids or friends.





Plug and Play:

3D+ Pandora Games connect to the HD TV to play games.

About Game Language:

3D+ Pandora Games not only sells to United States, but also sells to other countries, so we collect global retro arcade games from differnt countries’ languages.

About Game Duplication:

Some games are upgraded/extended version, or different regional versions, or some games are different emulators, please understand.

Package Content

1 x 3D+ Pandora Games Arcade Game Console

1 x 12 Volt AC Adapter

1 x 3m VGA Cable

1 x 3m HDMI Cable

1 x 3m USB 2.0 Cable

2 x 30mm replacement control buttons (extras)

1 x User’s Manual

[8000 Games in 1]: HAAMIIQII 3D+ Pandora Game has 7750 classic retro 2D arcade games and 250 3D games. If you need game list, please Click on “HAAMIIQII Direct”, then “Ask a question”, thank you.
[GREATEST 3D SYSTEM]: Upgraded Wifi Function to download additional 2d or 3d games; Search Games with the first English Letter; Save/Read 2D Games; Pause Games; Hide Games; Favorite List; Multiplayers Game Online; Customizable Buttons; Game Classification; One Key Switch Language; Image Enhancement; Game Setting etc. This Game Box is more functional than any other game box in the market.
[PLUG AND PLAY]: Only connect to HD TV/Monitor screens and Projectors (1280×720 resolution supported), you can enjoy playing games with your family or friends. Built in to our greatest Retro Arcade Console, this advanced technology delivers an amazing, high quality video and audio experience.
[Powerful Wifi Function]: Support MAME, FBA, FC, SFC, PCE, GBA, GBC, MD, PSP, PS, N64 emulators; Press setting button (near to USB port); Pull it down to WIFI option; then connect to your home wifi name and password; Back to “Enter game market” to choose “CHART”or “CATEGORY” or “SEARCH” to download more 2D/3D games.
[LED-BACKLIT DESIGN]: Our colorful LED-backlit acrylic upper panel is both stylish and durable. Joysticka and Buttons are precise and solid. The ultra-slim, all-metal chassis is fan cooled and has a built-in speaker for great gaming experience. These exclusive features make HAAMIIQII arcade game console of choice, whether for your own entertainment or as a really nice gift for your friends and kids.

web3 game development

What is web3 game development?

Web3 not only creates a whole new kind of game, but in creating new opportunities and new business models. In this article we will introduce you to web3 game development.

Web3 and gaming

Web3Games (GameFi) has transformed the crypto world and is responsible for 49% of blockchain usage in the industry. By 2021, more than 1.4 million active wallets will interact with blockchain games, and venture capitalists have invested more than $4 billion in GameFi. Below is a summary of the findings.

The growth of non-fungible tokens (NFTs) over the past year has accelerated GameFi’s development: In 2021, revenue from game with support for NFTs exceedeed USD 4.5 billion, representing 20% of total NFT revenue in 2021 Much of thisdriven by the rapid growth of P2E (play-to-earn) tokens, and in one particular game, Axie Infinity, that was the inspiration for many others.

The rise of Web3 is changing the entire gaming landscape, introducing , not only and non-fungible tokens (NFT) , but also new and innovative ways to play and new technologies as blockchain and cryptocurrencies, .

But what is Web3’s biggest impact on this new world of gaming? It democratizes many aspects of gaming and offers players entirely new ways to succeed. We’ve never seen a model like this, where players are given a lot of power and that power can be leveraged across many games in the ecosystem, rather than concentrated in a single game.

web3 game development
web3 game development – NFT Character sets

What is Web3?

How Web3 creates a successful environment for gamers before …. . what exactly is Web3?

Web 3 stands for Web 3.0 and encompasses a new idea of a version of the Internet that operates in a decentralized, quasi-anonymous source. Instead of all the power being in the hands of giant technology companies, it is distributed among users.

Web 3, as its name implies, follows Web 1 and Web 2, and let’s look at the key features of each stage of development.

  • Web1: the prototype of the World Wide Web, which was based on open source and open standards;
  • Web2: which focused on user-generated content and ushered in the era of blogs, wikis and social networks;
  • Web3: the new Web3 is not just an information exchange, but a value exchange model characterized by self-reliance and the massive decentralization of the Internet.

Now that we have that out of the way, let’s get back to the game.

Self-reliance and interoperability

The biggest opportunities for players in the Web3 metaverse come from the ability to realize true ownership and interoperability in the game, which is enabled by blockchain and NFTs.

NFTs are the new face of Web3 gaming, and their popularity has grown exponentially recently because NFTs offer something that previous gaming models could not – the ability to truly own almost any type of unique asset and item in the game.

In traditional games, players buy game-specific goods. But what happens when that player moves on to another game? The item or multiple items they purchased all go down the drain. Have you ever experienced such a situation? This is how countless game items are wasted in the virtual world.

Web3 Games has the perfect solution to this problem: interoperability. Players no longer have to lose money on these items as they can be moved between multiple games. Players can now freely switch between multiple games, giving them more control and freedom.

And if a player doesn’t want to take the item with them or no longer has a use for it, they don’t have to worry. In-game NFTs can be used as an investment rather than a one-time purchase.

Merging with the past

Every player has a title that they are drawn to. It may be a game they are good at, or a game they played as a child, for a variety of reasons. Games are personal. It would be tragic to throw away all the existing titles that have entertained generations.

Fortunately, the Web3 ecosystem listens to gamers and enables the transition by moving existing titles to a new in-game commerce model. Imagine if all your favorite games expanded into the metaverse. Web3 not only creates an entirely new type of game, but also enables integration with games from the past.

Player-centric games

The new capabilities offered by Web3 allow gamers to find an ecosystem that fits them as well as Big Tech. In particular, there are many new opportunities to earn and win through the ecosystem’s promise of digital assets and interoperability. It also makes room for the past, rather than wiping it away, and strikes the right balance between the familiar and the new.

In the Web3 environment, the role of games will be to return true decentralization and power to the player

web3 game development
web3 game development

What is web3 technology?

Web3 is the next-generation Internet based on blockchain technology. Compared to the previous Internet known as Web2 or Web2.0, where data and content were in the hands of a few companies known as “big tech,” Web3 gives end users more options and decentralizes control.

The future of gaming will be shaped by Web3, it is the next evolution, just as mobile and free-to-play were paradigm shifts for gaming. Players today are familiar with in-app purchases in battle royale games like BGMI, but they have no value beyond the scope of the game. This is where crypto gaming helps changing the concept and allow the player to take part in the game’s economy.

What are WEB3 games?

We could say that Web3 games are games that use the web3 protocol and blockchain technology. They are mainly games of chance, but there are also games of skill.

History of WEB3 games

Web3 games are a relatively new genre of video games that utilize the capabilities of the web 3.0 platform. These games allow players to interact with each other and digital assets using blockchain technology. However, this is only one aspect of what makes these games so unique.

One of the most important features of these games is that they can be played using any device or browser. This makes them perfect for mobile platforms as well as desktop computers. Additionally, many game developers are working on creating versions of their games that can be played on virtual reality headsets.

Because these games rely on web 3.0 platform, developers have been able to create very intricate and engaging storylines. As a result, players are often drawn into the world of these games and become invested in its characters and plotlines.

How WEB3 games work

Web3 games are a type of online game that uses a blockchain decentralized networks (like  Ethereum , BSC , Polygon, Avalanche and others) as their platform.

One of the most popular web3 games is CryptoKitties. CryptoKitties is an online game that uses the Ethereum blockchain to store and manage the digital assets of the players. Players can buy, sell, and trade CryptoKitties with each other, and they can also earn rewards by playing the game.

CryptoKitties was created by Jeremy Liew, a venture capitalist and entrepreneur who is also the co-founder of BitAngels, a venture capital firm that invests in bitcoin and cryptocurrency companies. Jeremy Liew is also a member of The Bitcoin Foundation, which is an organization that promotes bitcoin technology.

web3 game development
web3 game development – Blockchain technology is at the center of Web3

Advantages of WEB3 games

WEB3 games are gaining popularity because of their advantages. They use the power of web3 and blockchain to create innovative gaming experiences. Here are a few reasons why they are popular:

  • Secure: All game data is stored on the blockchain, which ensures that games are tamper-proof.
  • Transparent: Players can see all game transactions and data on the blockchain. This makes cheating virtually impossible.
  • Rewarding: Players can earn tokens and other rewards for playing games. These tokens can then be used to purchase in-game items or services.
  • Interactive: Games often feature complex mechanics that require players to make decisions quickly. This makes them challenging and fun.

Disadvantages of WEB3 games

Web3 game platforms are becoming increasingly popular as a means of creating and playing games. However, there are some disadvantages that should be considered before using web3 game platforms.

First, web3 game platforms are not as widely supported as traditional gaming platforms. This means that not all devices can be used to play games on these platforms, and some games may not be available at all. Second, because blockchain technology is used in these games, players must have an understanding of blockchain concepts in order to participate.

Finally, crypto-based economies may present risks for players who do not understand the risks involved.

Five criteria to evaluate the potential of Web3 games

Here are five criteria we propose to evaluate the long-term potential of Web3 games.

1. The nature of the game world.

Factors to consider.

How rich is the game world? Quality of graphics and animation, interesting story Is the game entertaining even without making money? Although subjective, it is important to ask about “fun,” and this applies to both the game and the money-making strategies. It’s not an absolute requirement, but it’s definitely a plus in terms of user retention. There are many options for newcomers to the Web3 game mechanism. Defi Kingdoms, for example, has been praised for simplifying difficult cryptographic concepts through gamification.

Why is this important?

Originally, the blockchain gaming ecosystem consisted mainly of MMOs, RPGs, card games, and strategy games with simple gameplay and graphics. However, game developers are now experimenting with more graphically elaborate and complex game mechanics, and the upcoming Star Atlas is a good example of a game that will make some jaws drop.

By offering a richer experience, Web3 games that previously targeted the crypto-savvy will likely become more appealing to the “traditional” gaming community and increase sales.

Speculation is a legitimate part of the business, but creating meaningful engagement, particularly through the ability to co-create game assets and worlds, will be key to reaching the mass market. When it comes to blockchain-enabled UGC, native Web3 studios have a technological advantage over their predecessors, and this should be leveraged to the fullest.

2. Business Model.

Factors to consider.

Is there an F2P element? Can this game be purchased right now? This has a direct impact on the mass market potential of the game. Revenue streams: Does the game combine multiple revenue streams? As a rule of thumb, the more, the less risk to the overall model. Token: Does the game have truly smart tokenomics that are interoperable in the real world and in other games? How has the value of tokens evolved so far? Are there luxury NFTs that are collectible and can be used in the game, or are they derivative jpgs? And what is their utility? Partnerships: High-profile partnerships can maximize brand awareness and appeal and enhance the reputation of native tokens. Merchandise (physical/digital): do studios partner with major brands and designs, especially for merchandise? Advertising: if present, is it tastefully integrated into the game or could it be distracting to players? Markets: are there marketplaces for acquiring assets inside and outside the game? Maintaining the value of digital assets purchased/acquired as part of the game mechanics: how much can players lose?

Why this is important.

There are many hurdles to entry into Web3 gaming, such as obtaining cryptocurrencies, creating wallets, paying gas bills, etc. Not to mention the general information asymmetry associated with the blockchain. This is not to say that “free-to-play” is always the way to go, but the higher the cost of entry for players, the harder it is to democratize Web3 games. An expensive purchase should be justified.

The sustainability of a Web3 game is based on a) accessibility and attractiveness, which determine how quickly the player base grows, b) meaningful content inside and outside the game, and c) strong partnerships. Multiple revenue streams make the project more stable and serve as a safety net in case one of the revenue streams fails.

3. Quality of the Team.

Factors to consider.

Is the team publicly available (doxed)? This is not always the case in the crypto sector. What is the size of the team? The size of the team should be proportionate to its ambitions and the scope of its roadmap (see #4 for more details). Do key members have relevant backgrounds? You need the best and brightest from a range of disciplines, including product development, games (especially top-tier studios), finance, crypto/tokenomics experts, marketing, and community building.

Why it matters.

This is about analyzing how well equipped the team is to execute the larger vision. This is similar in logic to assessing the core team of a startup by looking at the background of the founders and their complementarities.

Why this is important.

The point here is to analyze how well equipped the team is to implement the larger vision. This is similar in logic to evaluating the core team of a startup, looking at the background of the founders and the complementarity between them. However, the chief economist is a key asset for Web3D because of the additional need for expertise in conversational economics. A key member with experience in the games industry is also a great asset, especially for a studio that wants to reach a broader target audience.

4. Funding and roadmap.

Factors to consider.

Previous funding: Have you raised significant dollar/cryptocurrency amounts through venture capital (or otherwise) to realize your dream? Quality of venture capitalists: are they backed by Sequoia, a16z, etc.? Financial stability: is the game profitable in terms of business model, with multiple revenue streams and minimal risk? Or is there no funding and no corporate support? Ambitious + realistic roadmap: Is it visionary and ambitious or is there no roadmap? How detailed is the action plan? Frequency of updates: Does the project communicate regularly and transparently about all of the above?

Why this is important.

Ambitious projects with detailed roadmaps are encouraging. However, you need solid financial information to back them up. Studios with solid financials will want to promote them publicly – if they have any. Note: Many projects have big names on their websites, but may not yet have established specific partnerships with future significance. They may have simply used their platform to complete the project and then repurposed it as a marketing tactic.

As mentioned earlier, the same is not necessarily true for Web3 projects when it comes to funding. Some are basically avoiding traditional venture capital structures, opting instead for alternative and more community-driven methods.

5. Community

Factors to consider.

Social media following and engagement: is there a safe, active, and organically growing Telegram/Discord/Twitter community? Are they patchy? Do they exist? Project DAO: If there is a DAO, is it an active and intelligent DAO? If so, is it enabling progress on its roadmap? Or is it slowing down and becoming a distraction?

Why this is important.

Games with strong communities have an advantage over other games. Ideologically, the Web3 is all about communities, and social media is where those communities meet. A strong social media presence is an indicator of the potential to sustain hype and increase a project’s reach.

Telegram, Discord, and Twitter (also known as Crypto/NFT Twitter) have become the epicenter of web3life; other social media channels such as TikTok, Instagram, Twitch, and YouTube have been a source of inspiration for the project and its community. As a beacon of connection, DAOs will play a central role in fulfilling web3’s promise to create a truly decentralized and thriving community. Therefore, those who do it must do it right.

Frameworks and game engines available

Here are some frameworks and engnes that you can use to start making games for the web3.





WEB3 games are an innovative new way to play video games. They offer a more immersive and social experience than traditional video games. WEB3 games are still in development, but they are sure to revolutionize the gaming industry and could be a good opportunity for game developers wanting to differentiate its portfolio of projects and looking into something that become the mainline of games for years to come.

Do you have questions or doubts? What do you think about this concept? Why don´t you leave your opinion on our comments? For more articles check our blog.

Retro Effect Tutorial with Unity Shader Graph

Unity Shader Graph – Retro Effect Tutorial

Table of contents

Unity Shader Graph – Retro Effect Tutorial

Now you can easily add a Retro feeling to your game with this cool Shader Graph and Render Feature combination.

With a few Post-Processing effects on top and that’s it you got yourself a CRT / Old TV feeling.

Retro Effect Tutorial with Unity Tutorial chapters

00:42 Intro

00:42 Pixelated Camera

03:03 Cyan Blit Render Feature

04:21 Retro Shader – Scanning Lines

10:08 Retro Shader – Adding Noise n Color

12:45 Post-Processing Effects

13:22 End Result




https://www.gabrielaguiarprod.com/pro… ————————-

Retro Effect Tutorial with Unity Shader Graph video

Classic Retro Game Console,Built-in 620 Games and 2 Classic Controller,Plug and Play 8-bit Mini Video Game Entertainment System,Nostalgic Birthday Gift for Adults and Children

Classic Retro Game Console,Built-in 620 Games and 2 Classic Controller,Plug and Play 8-bit Mini Video Game Entertainment System,Nostalgic Birthday Gift for Adults and Children

Price: $27.99
(as of Apr 04,2022 14:52:28 UTC – Details)

【Third Party Product】It Is Infityle Brand Product, But Quality Will Meet Your Requirements. We Will Always Replace A Faulty Product Or Refund Your Purchase Within 45 Days, AQTECKNO Please Do Not Hesitate To Contact Us Via Amazon.
【Plug and Play】Built-In 620 Games(Some Game Repetitions In This Console, Just About 350 Different Games), No Need To Insert Cards Or Download Games.
【Classic Console】Classic Game Console And 2 Controllers,Mini Size, And Made Of High-Quality Plastic, Safe And Durable.
【Game Gifts】Perfect For Kids As A Birthday Gifts. Let Them Enjoy The Same Happiness And Fun In Their Childhood As You!
【Tips】8-Bit Video Game Picture Quality Is Not As Clear As Today’s Games. Please Make Sure Your Tv/Screen Has AV Input Ports(Don’T Work With HDMI)

reasons to use GDEVELOP in your game

13 reasons to use GDEVELOP in your game ( First or Next)

One of the main problems when starting game development is the learning curve that the overall takes. Not only from a point of view of the technology but the view of the experience/feeling/sensibility required to make a game that is fun to play. In this article, we will be looking at 13 reasons to use DEVELOP in your game ( First or Next).

Although both points seem unrelated, the truth is that they are, and you cannot gain experience in making fun and pleasant games, without having the ability to master a tool that allows you to make quickly games without compromising on the quality and the features of the game.

When you think about beginner game engines, you usually think about tools like scratch, which are very easy to take on, but that limits you in the complexity and quality of the games that you can develop.

Develop is a solution that allows you to start quickly developing your games, but that won´t limit your capacity to make great games and will enable knowledge and complexity of the game to go hand in hand, to a point where professional games could be done.

So, here are 13 reasons why you should use GDevelop for your next game, or to make your first game in case you are beginning.

1.  Gdevelop is open source

GDevelop is a free and open-source, cross-platform 2D game development tool designed to be used by anyone, GDevelop is a general-purpose, and the game engine is powerful enough for any 2D game.

The bases of the project are one of the first versions of the Construct 2 source code which was released at the beginning of the game engine life cycle, and from then has grown into a full-blown game engine that shares some similarities with its parent, but that has also major differences.

reasons to use GDEVELOP in your game
Reasons to use GDEVELOP in your game – Lil BUB’s HELLO EARTH, a retro, 8-bit game made with GDevelop

2.  Gdevelop is easy to learn.

reasons to use GDEVELOP in your game
reasons to use GDEVELOP in your game – GDEVELOP is easy to learn for all ages

Gdevelop is very easy to learn and doesn’t require any programming knowledge. The paradigm that lies behind the pair condition-action is very easy to understand and to start applying to making the games, but, at the same time is powerful and won´t limit the capacity and creativity of the development team.

You can create any kind of game: platformers, puzzles, shoot ’em up, strategy, 8-bit games, or just about any type genre of game that you want.

3.  Visual programming as its best

Reasons to use GDEVELOP in your game
Reasons to use GDEVELOP in your game – Gdevelop Visual Scripting through its events System

The Events system is a powerful way to express the logic of your game, without having to learn a programming language. Events are super easy to learn and are designed to be just as powerful and flexible as any programming or scripting language.

Events support statements, conditional and logical operators, groups, links, and loops such as For Each and Repeat… You can even create functions, to reuse and share your events across projects.

If you feel like you do need to use a more traditional scripting language, you can use a JavaScript block inside an event. It’s perfect for reusing a complex algorithm or 3rd-party library.

4.  Built-in editors for quick prototyping and creation

Reasons to use GDEVELOP in your game
Gdelvelop comes with third-party tools

GDevelop is embedding third-party editors like Piskel ( Must be installed on the system) for creating sprite and pixel-art assets, as well as a sound effect generator. It’s ideal for fast prototyping in game jams or making 8bit games!

The editor comes up with an integrated Debugger to inspect your game while previewing it, a Profiler to measure performance, and a Preview over wifi to quickly test on mobile devices.

5.  Gdevelop is extensible

Reasons to use GDEVELOP in your game
Reasons to use GDEVELOP in your game – Gdevelop Extensions System

Reasons to use GDEVELOP in your game – Gdevelop Extensions System

Apart from being open-source, MIT licensed. The game engine supports the concept of. Extensions that can be developed and shared/distributed to enhance the game engine – all built-in features are provided as extensions from the extension system.

6.  GDevelop is bundled with tons of features, out of the box

Reasons to use GDEVELOP in your game  -
Reasons to use GDEVELOP in your game – Hyperspace Dogfight, a game on Steam made with GDevelop

Reasons to use GDEVELOP in your game – Hyperspace Dogfight, a game on Steam made with GDevelop

Objects define what is displayed on the screen: 

  • Sprites with multiple animations – supporting rescaling and tinting,
  • Texts,
  • Tiled sprites and 9-patch objects (useful for background, platforms, etc),
  • Particles emitters,
  • Shape painters to draw arbitrary shapes on screen,

The game engine supports multiple layers, time slowdown/speed up, custom hitboxes, and is including a collision engine. You can also enhance your objects with pre-defined behaviors: 

  • platformer engine, 
  • physics engine, 
  • pathfinding,
  • automatic clean up of objects outside the screen,
  • and more!

7.  Gdevelop supports only 2D.

Reasons to use GDEVELOP in your game  -
Reasons to use GDEVELOP in your game – GDEVELOP is 2D game engine

2D is still easier and faster to develop than 3D. This could be seen as a problem, but if you think about the problems generated by game engines that support both 2D and 3D, due to its availability, you will that just having one option will make the development more straightforward and more performant as everything is optimized for 2D.

8.  Gdevelop have multiplayer and network features

Reasons to use GDEVELOP in your game  -
Reasons to use GDEVELOP in your game -Gdevelop multiplayer and network features

Through the extension systems, Gdevelop enables multiplayer, network, and server features that you can use for your next game. It is simple with plenty of features to enable a multiplayer version of your games.
You can use Google Firebase to create and manage all the virtual elements that you want on your game or to save and load information from your users to improve the analytics capacity of your game.

9.  Gdevelop is multilanguage

Reasons to use GDEVELOP in your game  -
Reasons to use GDEVELOP in your game – Integration of events with Javascript edited in the Engine.

We are certain that you wouldn’t be expecting this one in a visual tool, but, Gdevelop allows you to inject Javascript code into your game to have some of the functions to be coded in a regular coding language.

10. Gdevelop is multi-platform for mobile, desktop and Messenger 

Reasons to use GDEVELOP in your game  -
Reasons to use GDEVELOP in your game – GDEvelop is a multiplatform game engine

With Gdevelop you can Publish your games to the web (HTML5), iOS, AndroidWindowsmacOSLinux, and even Facebook Messenger. Games created with GDevelop run anywhere and you can do a one-click export to Android, Windows, macOS, and Linux from the app.

11. Gdevelop has an active support team

Reasons to use GDEVELOP in your game  -
Reasons to use GDEVELOP in your game – Gdevelop has a large development and support team

Sometimes the fact of being open source could be more of a problem than a benefit if the number of developers is insufficient to keep the project moving forward. Gdevelop has a large and active community of developers that are constantly fixing bugs and pushing new features that make the engine grow in quality and ability to support more demanding developers.

12. GDevelop is well documented and plenty of tutorials

Reasons to use GDEVELOP in your game  -
Reasons to use GDEVELOP in your game – GDevelop is well documented and plenty of tutorials

Learn step-by-step how to use GDevelop or get help with a specific feature: the wiki has tutorials and complete documentation for the software. Tons of examples are also available and ready to be tried in one click.

GDevelop has a community forum and a Discord to get help.

13. Gdevelop has a large community of developers and users.

Gdevelop as a large community very active, that will allow to get answers and help for some of the problems that you could find while developing your games. This will make your progress easier and more stable as you will not spend large periods of time blocked due to the lack of knowledge on solving some problem with the engine or with a particular aspect of your game.

Who is GDevelop not suitable for?

So far we’ve seen a lot of good reasons to use Gdevelop, but who is GDevelop not suitable for? Well, Gdevelop isn’t what will make the next big AAA game, or the next 3D best mobile game ranking on the top lists.

Just like the case of Godot, GDevelop will not “officially” generate games for the consoles ( although some workarounds exist) because the tools required to export the game to the consoles will not integrate with Gdevelop.

Gdevelop although being fun to develop due to the event systems and the visual scripting has some limitations associated with it, and visual scripting can have its bottlenecks when trying to make large changes at once.

What are your thoughts on Gdevelop Engine? Share it in the comments, we would like to listen to your opinion. For more interesting articles on the game development industry check our blog.

Reasons tu use Godot Engine

12 reasons to use Godot Engine in your game

You are Looking for an open source tool for game development? And you don’t know which to choose? Here are 12 reasons to use Godot Engine in your game.

Game development has never been more accessible. With many tools available for free and an explosion of online tutorials, game creation has become accessible to everyone.

Unity and Unreal Engine are big names in game development. Both are free to use, but it doesn’t end there – Godot is a free and open source game development platform. Here are 12 reasons why Godot is perfect for your next game.

12 reasons to use Godot Engine Video

reasons to use Godot Engine Youtube Verson

1. Godot is good for programmers

reasons to use Godot Engine
reasons to use Godot Engine – Good environment for programmers

Most game development environments require programming skills, but some are better suited to people with a programming background; Godot is a perfect example of a tool designed for programmers.

The Godot API exposes almost every element of the engine, and it is rare to find a feature that is not directly accessible in code. Godot is praised for its excellent documentation and ease of use from a coding standpoint.

2. Godot has a dedicated language

reasons to use Godot Engine
Reasons to use Godot Engine – Example of GDScript (the language in the Godot engine)

The Godot engine comes with a programming language called GDScript. For some, this is an immediate turn off. Often, internal languages are either unnecessary or poorly thought out.

GDScript is the result of internal testing by the Godot team: rather than creating a new language for the sake of it, GDScript came about as a result of iterating through other languages, such as Python and Lua. As such, GDScript was created to be as readable as Python, but retaining the necessary elements for development, such as strict typing, integration with better editors, and simpler speed optimization.

Many developers who start using Godot are surprised at how quickly they learn the language. However, if learning a new language is a chore, there is another way.

3. Godot has its own IDE

reasons to use Godot Engine in your game – Godot has its own IDE

Godot has a built-in IDE that, while it doesn’t have the cool features of other IDEs, such as VSCode’s Live Share feature, is ideal for use with Godot.

Of course, you are not tied to an in-engine IDE and can use your favorite IDE or text editor for programming in godot.

4. Godot supports multiple languages.

Reasons to use Godot Engine -
Reasons to use Godot Engine – – Multi language

Choosing a game development environment often means choosing a programming language. No matter how familiar you are with your preferred language, if the development tools you need are not supported, you have little choice.

Godot currently directly supports C++, C# and GDScript. It is also working on VisualScript, a node-based, code-free programming system similar to Unreal Engine’s Blueprint system.

5. Godot supports language binding

Reasons to use Godot Engine -
Reasons to use Godot Engine – Multi languafe binding

If the officially supported languages still don’t fit, there is still an option: the GDNative API allows other languages to be linked directly to the Godot engine. This allows access to the Godot API in the language of choice.

There are currently experimental bindings for Go, R, Nim, Rust and Ruby. Given Godot’s reputation among programmers and the demand for more languages to add, expect this list to grow quickly!

6. Godot have Visual Scripting

Reasons to use Godot Engine -
Reasons to use Godot Engine – Visual Scripting

Most game engines employ scenes, usually to represent levels in the game. There are objects within this scene – GameObjects in Unity and Actors in Unreal Engine.

In Godot, a scene is a collection of nodes. Each node is an object, and each node can inherit from other objects. A group of nodes is called a scene. Scenes can inherit from each other as long as they have a common root node.

Godot’s node system offers a different approach to working with objects, one that takes time to understand (it is beyond the scope of this article to explain in detail here). Those who master it will appreciate it as an intuitive and scalable design tool.

7. Godot supports 2D and 3D game development

Reasons to use Godot Engine -
Reasons to use Godot Engine – Godot 3d

Godot supports 2D and 3D game production; independent developers who make 2D games like the workflow Godot offers. Instead of pseudo-2D (a 3D world represented in two dimensions), Godot works in a real 2D space represented by pixels. This greatly simplifies the creation and optimization of 2D games.

The 3D support is still new and lags behind Unreal Engine and Unity. However, unless you are creating AAA games with high-end graphics, you will not have any limitations using Godot.

Godot has 2D and 3D specific nodes, some designed to work with both, and support for 2.5D is coming soon.

8. Godot is open source

Godot Engine Github Open Source

Godot is an open source software. The editor and all associated tools are compliant with the MIT license. Godot is free and anything created with it is yours.

The open source nature of the Godot project also makes it extremely extensible. If you’re a programmer working on this platform and you find something that isn’t implemented or doesn’t work the way you want it to, you can change it.

Godot has many community-developed tools, and many users have added their own elements to the engine as part of their game development.

9. Godot is lightweight

The standard godot executable is just over 60 MB and requires no installation. Just download it, unzip it and you’re ready to go. Not only is the file size small, but the engine itself runs comfortably on systems with light loads.

One problem is that the Godot engine is a Godot game. This means that the performance within the engine is reflected in the performance of the finished project that uses it.

The memory footprint for the executables is also very small which means that engine introduces less overhead on the memory management of the native system, resulting in a performance more stable.

10. Godot is cross-platform

reasons to use Godot Engine – Godot is available for PC, Mac and Linux.

Godot is truly cross-platform, targeting Mac, Windows, and Linux developers. Many alternative tools were developed for a specific operating system and have problems when ported to another.

It’s unclear if Godot is cross-platform by design, but users on all platforms have reported similar experiences, and all Godot games are designed for multiple environments. Godot also has a server designed specifically for multiplayer games.

There is also a Raspberry Pi version in development, which of course makes us very happy.

11. Godot has huge and growing community

One of the biggest hurdles in open source is to find the tool that you chosen to use is not well supported, mainly because the community backing the project is very small or not very active. Godot has a large community very active that are constantly fixing bugs, releasing new features and making sure that the game engine keeps developing forward.

12. Godot has large base of documentation and tutorials

Reasons to use Godot Engine -
Reasons to use Godot Engine – Godot Engine youtube tutorials

Similar to the previous point, not having enough and good documentation, or not finding tutorials that can help you understand how to implement certain functionalities at different levels ( beginners, intermediate or advanced). Godot has a large collection of very good documentation, and you will be able find plenty of tutorials of levels to help you getting started with the engine.

Who is Godot not suitable for?

So far we’ve seen a lot of good reasons to use Godot, but who is Godot not suitable for? Well, Godot isn’t what makes the next big AAA movie, and it’s not the kind of people this engine is aimed at either.

Perhaps more importantly for indie developers is the fact that there is currently no direct way to produce Godot games for consoles. This is because the tools for publishing to consoles are closed-source, which contradicts Godot’s commitment to open-source.

However, with third-party tools for console publishing in development and the increasing use of Godot, opportunities for consoles will continue to grow.

What are your thoughts on Godot Engine? Share it on the comments, we would like to listen to your opinion. For more interesting articles on the game development industry check our blog.

Handheld Game Console and Portable Charger, 416 Classic FC Games with 8000mAh Fast Charge Power Bank, 48H Play Time, 2.8” Color LCD Retro Game Player, Built-in Cables for iPhone, Samsung More, Black

Handheld Game Console and Portable Charger, 416 Classic FC Games with 8000mAh Fast Charge Power Bank, 48H Play Time, 2.8” Color LCD Retro Game Player, Built-in Cables for iPhone, Samsung More, Black

Price: $26.99
(as of Mar 27,2022 14:48:30 UTC – Details)

Product Description





Built-in 416 Retro Handheld games,Brings back childhood memories for the 80s 90s kid.

Built-in 416 Super Classic Games: Bring you and your children back to the fun of your childhood. To play varieties of games what you like.8000 mAh Large Capacity Power Bank: Can be used 48 hours playing game only, or give 2-3 charges to your Phone as power bank.High-Resolution Screen: Compact and lightweight with 2.8 Inch Full-Color Screen. You could bring it everywhere with slim design.Perfect Companion: To keep your children occupied and have a good time playing.





Specifications: Outer Shell Material: ABS plastic Input: DC 5V/2.1A (Max) Output: DC 5V/2.1A(Max) Max 5V/2.1A output, charging at high speed Package Includes:

1 x Portable Charger & Retro Game Console1 x Charging cable

Portable Charger & Handheld Video Games

Product Type: Portable Game ConsoleBuilt-In: 416 FC Retro GamesBattery Capacity: 8000mAh BatteryScreen Type: 2.8″ Color ScreenBuilt-in Cables: Lighting/Type-C/MicroSpeaker: Adjustable VolumeLanguages: English and ChineseSuitable for: Gameboy, Girls, Couples

The slim retro handheld game is a professional mini handheld arcade, designed for children and adults, with 416 video games.You also can play games and charge your phone at the same time. Suitable for both indoor and outdoor use.







Built-in 416 Retro FC games

This FC handheld games console will give you a fantastic experience of gaming, relieve stress from your life or work. It will brings back a lot of fun memories from childhood playing with your kids or friends.

8000 mAh Power Bank

8000 mAh large capacity durable battery, can be used 48 hours playing game only, or give 1.5 charges to your iPhone 11/ iPhone X/Samsung 10 as power bank,enjoy your game without worry about the power.

Built-in 3 Type Cables

Built-in Lighting/Type-C/Micro cables, universally compatible with all kinds of electronic devices. You don’t have to worry about forgetting your cable and not being able to charge your device.



Tips For the Handheld Games & Portable Power

For Battery (Warm prompt): For the sake of transportation safety, and the product in the process of placement, the battery itself loses part of the power, so the battery is not fully charged after received, it needs to be charged for more than 8 hours to ensure the battery is fully charged before using the product.NOTE: !!! This game console does not have the function to save the progress of the game.(When you quit the game, all progress will be zero.)The game console & Portable Charger Support only one player game mode.

Product Feature
416 Games & 8000mAh Power Bank STEM Learning Kits Engineering Building Blocks Multifunctional Portable Wireless Hand-Held Microphone

【Game Console With 416 Classic Games】This product is uniquely designed game player and power bank in one device. 2.8 inch color screen, built in 416 classic retro FC games, including kinds of the current popular puzzle games. Perfect nostalgic gift for adults, or great puzzle games for kids.
【8000mAh Large Capacity Power Bank】8000mAh large capacity durable battery, can be used 48 hours playing game only, or give 1.5 charges to your iPhone 11 as power bank. Supports max 2.1A output, the power bank charges your phones, tablets and other electronic devices faster than 5V/1A chargers. Portable and convenient when you are taking the subway, on your way to a business travel and more occasions.
【Built-in Cables of Wide Compatibility】Configured three type of cables – Lighting/Type-C/Micro cable, the power bank is capable of charging many common electronic devices, including iPhone, Samsung and Google phones, iPad, Kindle, cameras, etc. No problem if your devices are running out of power when you forget to bring your own charging cables!
【Certified Safe】Adopts highly intelligent IC chips, ensuring all games run smoothly while providing all-round protection during use. Offer over-charge, over-discharge, over-heat, and short circuit protection for your devices.
【What You Get】(1) Portable handheld game console and power bank; (2) USB cable. Please feel free to contact us if your have any problems or concerns, we’ll reply within 24 hours.


How to use correctly Singletons in Unity

Even if you are new to Unity, you will probably already heard about a mysterious entity in c# and Unity called Singleton. What You will probably not know is that there are both advantages and disadvantages to singletons in Unity and how to use correctly.

We already somewhat covered singletons but for the flax engine, as in one of our first tutorials, we implemented Singletons in the Flax as to show its similarities with Unity.


There are plenty of opinions about it, some say that singletons are useful, but should never be used.

Some says, that you should use them, but that they are very difficult to manage and can increase the complexity of your code and how to debug it as it grows in size.

Singletons in UNity
Singletons in Unity – Unity Game Engine – Source Wikipeda

But, if you are trying to finish a game, singletons can be a useful and easy way to connect scripts without going nuts with linking references between the scripts in your project folder..

And it’s not just beginners, there are many Unity developers who like to use singletons, including ourselves.

So what is a singleton?

Is it helpful or harmful? Is it easy or is difficult and complex’

And can you use it in your project? Or should you avoid it at all costs?

The answer is not blowing in the wind my friend, and it is neither yes or no, it is, It depends…

In general, many of the problems that can arise when using singletons are not actually caused by the singletons themselves, but by the way they are coded and used in your project.

Some singleton implementation methods can be problematic, but what problems you end having will depend on your project and its fundamental design.

Singletons in Unity
Singletons in Unity – Coding

The reason for this is that in many cases, the consequences of using singletons only become apparent when the project grows or when you decide to make some changes its structure.

Unfortunately, this means that the risks of using singletons can be unclear at the beginning of the implementation process and only start to show its face later along the game development.

In this tutorial ( and video) we will try to show you the different ways you can use singletons to simplify game development, as well as the possibles risks you could be facing, so you can make the right decision about whether or not to use singletons in your game.

What is a singleton in Unity?

In general, a singleton in Unity is a class that exists in a scene and is only globally accessible once.

The idea is that any other script can access the singleton and connect objects to important parts of the game, such as the player or other game systems.

It’s also useful for connecting unrelated objects or scripts to global systems like the audio manager.

So how does it work?

Unity singletons are regular classes that can be added to objects in the game.

Singletons differ, however, in that the class contains a public static reference to an instance of its own type.

It looks like this.

public class MyClass : MonoBehaviour 
    public static MyClass instance;

Static references provide global access to the singleton, so this means that any script can access the singleton by its class name without having to refer to that variable first.


This means that other scripts in the game can easily access the public methods and variables of the Singleton class.

However, since any script can access them, it is generally a good idea to protect instance variables with properties. This simply means that they can be read by other scripts, but can only be set within their own class.

public class MyClass : MonoBehaviour 
     public static MyClass instance;
     public static MyClass MyInstance
           if(instance == null)
          return instance;

A reference to a script is static and the same for every instance of the class, but the instance it points to is not static. This means that the reference points to only one instance of the script, but there may be multiple instances of the singleton in the scene.

It is therefore important to check that the static reference matches the instance of the script and that there is only one instance of the singleton.

These are the two basic requirements for Singletons.

A globally accessible class, but with only one instance.

But why create a singleton and what can a singleton do?

Why use singletons?

Singletons are very useful because they allow parts of the game to be more easily connected.

Singletons can be used, for example, to make the player’s position visible to the enemy or the player’s values visible to the user interface.

For example, like this.

float healthValue = MyClass.MyInstance.Health;

You can also call a sound effect function from anywhere in your game.

For example, like this.


If a variable or function exists on the singleton and is publicly accessible, other scripts can use it without having to set up a reference to it first by passing a reference to it.

This just makes it easier to link the different parts of the game together.

But, as said earlier, the same way it can help you linking different classes to be used throughout your game, Singletons can also cause problems.

Using a singleton to solve one problem can lead to other problems later. So you need to be aware of what can happen when you use a singleton in your project.

So what is the worst thing that could happen to you and to your game?

What could go wrong with singletons?

In general, singular projects can be difficult to manage as they grow in size.

This can make it difficult to make changes or additions to the project, which in turn makes testing difficult.

If you are planning to use a singleton, you may have heard these objections.

What exactly are the problems with using a singleton?

The biggest risk of singletons lies in what makes them useful in the first place: global access.

For example, allowing all scripts to access a Game Manager singleton can be very useful.

How is this a problem?

Let’s take an example, you want to implement an audio manager to be used consistently across your game.

Trying to manually connect all objects that want to play sound to an audio manager script is usually undesirable, complex and heavy for the coder.

Likewise, trying to find an audio manager in a scene every time a new object is created that needs an audio manager can be very bad for performance and the functions that searches for objects in the memory are very demanding on CPU and memory accesses and will penalize you heavlly in a drop of the frame rate…

In this case creating a Singletons for the audio managers could be useful

Let’s say you create an Audio Manager singleton with a Play Sound Effect function.

It looks like this.

public void PlaySound(AudioClip clip)

Now, if you want to play a sound, just call the audio manager and pass it the sound effect.

For example like this.

public AudioClip soundEffect;
void Start()

Simple and convenient…

But are there any problems with this method?

If affirmative, how a simple piece of code can lead to problems?

The problem with using singletons like this is that you have to change the way sound effects are triggered.

For example, if you start with this method, you can add sound effect triggers as needed and call sound effect functions from different scripts.

Depending on the size of your game, you may find yourself calling scripts in dozens or hundreds of different places, all in exactly the same way.

When you add sounds to your game, you may find that some sounds are louder than others and some sounds are more repetitive.

So you might consider adjusting the volume when a sound is triggered so that clips can play at different levels, or adding more variation to the sound when it’s triggered so that it doesn’t repeat, which will mean making some modifications to the functions in the Singleton, by adding also a couple of extra parameters to manage the sound volume and other sounds characteristics..

But, the problem is that all those functions, which are simple to code, are now spread all your code across the game, so you will have to find all of them and make the changes on by one to adjust the new parameters that you have included

It would probably be difficult to do this now, since all the sound triggers in the game are connected directly to the audio manager, which just passes the audio clip reference and calls the function as is.

This means that you have to modify all the scripts that call the audio manager to change the current behavior of the manager.

This is a very important tasks, especially if your game is quite large..

How could we avoid this complexity? Welll, by using instead Event Triggers.

Modular event triggers in Unity

When using singletons, it is easy to specify certain functions early on, making it difficult to change them later.

Events, however, are by design a convenient way to change the response to an event in the game without changing the trigger.

For example, you can create a simple event system and trigger a sound effect event for any object, but the response to that event (what sound is played, how it is handled, etc.) is done in the audio manager and can easily be changed without changing the trigger changes.

This is possible with singletons, but events are more forgiving if you want to change something later because the trigger can easily be removed from the response.

It’s not easy to create a singleton and then change its behavior, but that’s not necessarily a big problem.

For example, it is difficult, but not impossible, to change the function of a sound effect after the fact.

However, it makes sense to treat all public functions and variables that are accessible to other objects through a singleton as immutable.

By including the functions you think you need early, you minimize the risk of having to change those functions later.

Audio managers may be suitable for singletons because of their global access and presence in the scene.

In short, the main benefits of using singletons are consistent with the problems of the task.


Just because a singleton seems like a good solution to a problem doesn’t mean it is.

And as before, how you use the singleton now will affect how the game develops later.

This is especially true when using single players.

Singleton player objects

A common use of singletons is to communicate certain characteristics of the player to other scripts in the game, such as the player’s position and current fitness.

If you think about it, this makes a lot of sense. Almost every object in the game will respond in some way to the player’s actions, so it seems like a good idea to give these objects easy access to the player and his scripts.

But what problems arise from using Singleton specifically in the player game object?

In general, deciding whether or not to use a player object singleton is similar to deciding whether or not to use a static variable.

Static variables (essentially global variables) are generally fine if you intend to have only one variable of that type in your game.

Singletons have similar weaknesses.

Scripts that need to refer to singletons refer to them directly, so each script is essentially closely tied to the player.

This means that it can be very difficult or impossible to add a second player later, depending on how tightly integrated the player’s singleton is with the scripts that need to access it.

In general, using singletons to manage single objects such as players is riskier than using singletons to manage the game system.

Also, using singletons in this way can lead to serious problems if it is not clear what kind of game you want to make or what features you want to add in the future, even if it is not a problem now.

What is the right way to use singletons in Unity?

There is no single right way to use a singleton, but the problems that can be caused by its use usually depend on the project and what you plan to do with it.

This is because the risk of using a singleton is more related to the way it is used and less to the singleton itself.

For example, if you use a singleton for a player object and have the option of adding more players later, you’re likely to run into big problems.

Also, global access to the file storage system could cause problems if two scripts try to save the game at the same time.

Also, if you create a singleton before you know what you want to do, it may be difficult to update it if you change something later.


There will be cases where it makes a lot of sense to use a singleton.

Especially when it can make the difference between releasing a game and not.

Many people advise you to avoid singletons, and there are certainly good reasons not to use them, but if you understand the risks and use them carefully, they can be a very useful tool to help you manage your game more easily.

We have reached the end of this tutorial and it’s your turn, now to work and try it by yourself, as this is the best way to learn.
Also, we would like to hear your opinion as to keep improving our set of tutorials on youtube and in our blog.

Do you use singletons in your games?

Or does it make your project more difficult?

Classic Retro Console, 8-bit AV Output Mini NES Video Game Console Built-in 620 Games with 2 Classic Controllers for Christmas Birthday

Classic Retro Console, 8-bit AV Output Mini NES Video Game Console Built-in 620 Games with 2 Classic Controllers for Christmas Birthday

Price: $35.98 - $25.98
(as of Mar 23,2022 14:46:30 UTC – Details)

Package Included:
NOTE – This is a third-party product,not the original NES Classic Console.Equipped with 2 Mini Classic controller, plug and play, hand feels comfortable, better share your fun with family and friends.
AV Display – Connect to your TV via AV out. 8-bit Video game picture quality is not as clear as today’s games. But many classic games are still fun and very challenging.(don’t work with HDMI)
Classic Retro Console – Built-in 620 games(some game repetitions in this console,Just about 500 different games),No need to insert cards or Download Games.
Classic Game Gifts – Classic Retro Games Console, Mini size, Perfect for kids as gifts.Let’s your children experience the happiness of your childhood, promote your communication and feelings with your children.
Customer Service – We provide 45 days no reason to replace a faulty product or refund, please rest assured to buy. Any query, please feel free to contact us, we will be the first time to reply.

Oriti Mini Arcade Game Console Full HD Video Games Box 4260 Games with Two Wireless Controllers Pandora‘s Treasure 3D

Oriti Mini Arcade Game Console Full HD Video Games Box 4260 Games with Two Wireless Controllers Pandora‘s Treasure 3D

Price: $126.00
(as of Mar 19,2022 14:44:27 UTC – Details)


  • Color: Black/white.
  • Package size:32.5*23*15.5CM/12.8*9*6.1inch
  • Product size(each):13.3*9.4*3CM/5.2inch*3.7inch*1.2inch.
  • Package Weight:1.6kg/3.5LBS
  • Product weigth:0.2kg/0.44LBS
  • Material: Plastic and electronic components
  • Memories: 32 GB
  • User Interface: VGA HDMI USB
  • Voltage:110V
  • Suit for: LCD TV/desktop computer /PC Game


  • Support 2 gamers. 
  • 4260 games, HD classic game . 
  • With VGA + HIDMI dual video signal output. 
  • With game suspension function. 
  • Portable.

Package Include: 

  • 1x Mini Arcade game console box
  • 2x Gamepad
  • 1x 12V adapter
  • 1x HDMI Data Cable
  • 1x Manual

[ARCADE GAMES] The console comes with 4260 games ,rich in resources and more enjoyable. Please note that the game console can not download games.
[MULTI-PLAYER SUPPORT] The arcade console has two gamepads, support two players with gamepad.
[COMPACT AND PORTABLE] The size is only 13.3*9.4*3CM/5.2inch*3.7inch*1.2inch, weighs only 200g, it can be accommodated in a small space, and it is very convenient to carry to outdoor games (requires display).
[1280x720P FULL HD] Support for 1280 x 720 HDMI high-definition video output and 1280 x 720 VGA high-definition video ouput.
[GAMEPAD FUNCTION] Support as a gamepad to connect to major game platforms such as PS and PC.