In this first video of the Unity’s Render Pipelines series, we will dive into how shaders work in Unity briefly. We will cover Vertex Shader, Tessellation Shader, Geometry Shader and Fragment Shader in a high level.
Then in the next videos, we will dive deep into each one of them individually and create practical examples!
With this tutorial you will have an overall understanding about what stages exists in shader pipeline before an object gets rendered completely. It will help you to optimize and comprehend the computer graphics and make better looking games!
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