Game Preservation Best Practices: A Real Life EA Case Study

In this 2019 GDC talk, EA’s Garrett Fredley discusses the struggles and challenges of his work preserving releases for multiple

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Applying Level Design to Dialogue in Subsurface Circular

In this 2018 GDC session, Bithell Games’ Mike Bithell picks apart the process used to create the conversation trees of

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Marketing Your Indie Game – Waseque Qazi @ BGS

‘Lessons I learned marketing a successful indie game and a failed indie game over the past 5 years.’ “Every indie

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Leave Enough Room: Design that Supports Player Expression

In this 2011 GDC session, game designer Randy Smith examines the idea of player expression and how and why players

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Games that Change Lives: Social Impact Done Right

In this 2019 GDC talk, Abiding Bridge’s Elizabeth Maler presents her innovative ways of designing, writing and playtesting social impact

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GCAP19: Alex Holkner – Technical Direction for One

Talk: Technical Direction for One Speaker: Alex Holkner Regardless of whether you’re the sole developer on an indie game, leading

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GCAP19: Jo Lammert – Changing your career in games without having an existential crisis

Talk: Changing your career in games without having an existential crisis Speaker: Jo Lammert Making the jump into a videogame

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Game Design in the Coffee. Lovable Game Design by SWERY

In this 2011 GDC talk, game designer Hidetaka ‘Swery’ Suehiro explains the game design process that gave birth to D4:

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