Blender 2.8 Tutorial: Metaball explained … the unsung heroes of 3D

Metaballs have been in 3D from the dawn of time but that doesn’t mean they dont come in useful… quickly

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Terrain Shader using Shader Graph

This is a tutorial on creating one shader for the terrain to define water and dirt at the same time

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How to get GOOD GRAPHICS – Upgrading to HDRP

Upgrade to HDRP and take your graphics to the next level! This video is sponsored by Unity 👕 LINE OF

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Godot Shaders: How to Make Procedural Animated 2D Water

Tip: in the script that sets the sprite_scale uniform variable, adding “tool” as the first word in the script, above

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CREATE YOUR OWN RENDERER WITHOUT CODE in Unity!

Let’s learn how to render characters behind other objects using Scriptable Render Passes! This video is sponsored by Unity ●

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Create a Disney Pixar Style House in Blender – Tutorial Series 3

Hello everybody and welcome to the Third and FINAL episode of this series. Today I will show you some simple

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PBR Spieletexturen erstellen, unity, Unrealengine und CO mit Gimp und Materialize – Tutorial

Sorry, beim Ton gab es ein technisches Problem… Inhalt sollte aber zu verstehen sein 🙂 Hier die Links: Frontpage http://boundingboxsoftware.com/materialize/

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