JPA & Hibernate: Using the Optimal Query Approach & Projection

Using JPA and Hibernate, you can choose between various ways to query your data, and each of them supports one

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How To Combine Meshes: Unity Procedural Generation Optimization Tutorial In c#

Learn how to increase the frame rate of your game by combining meshes while maintaining unique materials. By using this

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HIGH QUALITY LIGHTING using Light Probes – Unity Tutorial

High quality lighting is not performant… Until now! Let’s have a look at Light Probes in Unity. ► Get the

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Unreal Engine 4 – Instance Tool Optimization // Quick Tutorial

Instancing is very useful for modular assets. The more meshes you have in the scene, the more of a performance

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