Godot Shaders: How to Make Procedural Animated 2D Water

Tip: in the script that sets the sprite_scale uniform variable, adding “tool” as the first word in the script, above

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Visual Shaders in Godot

In this tutorial in the ongoing Godot Tutorial series we are going to look at Visual Shader development. We discuss

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Making a rainy window in Unity – Part 2

Twitter: @The_ArtOfCode Facebook: https://www.facebook.com/groups/theartofcode/ Patreon: https://www.patreon.com/TheArtOfCode PayPal Donation: https://paypal.me/theartofcode In this video we’ll code a rain-on-window shader from scratch in

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Making a rainy window in Unity – Part 1

Twitter: @The_ArtOfCode Facebook: https://www.facebook.com/groups/theartofcode/ Patreon: https://www.patreon.com/TheArtOfCode PayPal Donation: https://paypal.me/theartofcode I did an effect a little while ago that shows rain

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Raymarching Shader – Unity CG/C# Tutorial _Chapter[8] = "Ambient Occlusion"; //PeerPlay

Welcome to the ‘Raymarching Shader’ tutorial! ——————————————————————————– In this part I will show you how to create ambient occlusion for

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Raymarching Shader – Unity CG/C# Tutorial _Chapter[1] = "Shader Theory"; //PeerPlay

Welcome to the ‘Raymarching Shader’ tutorial! ——————————————————————————– NOW WITH WRITTEN ENGLISH SUBTITLES BY ME! ———————————————————————————- I’m super excited to share

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