Tacoma: An Experimental VO Production Postmortem

In this 2017 GDC session, Brightskull Entertainment Group’s Michael Csurics showcases the experimental and extensive lengths that were taken to

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ScriptableObject Item Database (Part 01) [Unity Tutorial]

Join me and learn your way through the Unity Game Engine, the C# language and the Visual Studio editor. Remember,

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Developing and optimizing a procedural game | The Elder Scrolls Blades – Unite Copenhagen

The Elder Scrolls Blades strove to produce high-quality visuals on modern mobile devices. This talk will describe the challenges of

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Low Res Pixelated Rendering In Unity (Tutorial)

Learn how to create a low-res retro game effect by pixelating the output of your main camera. This tutorial is

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Inviting Player Creativity Through Game Mechanics

In this 2017 GDC talk, Matheson Marcault’s Holly Gramazio provides an overview of a dozen different techniques that games can

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Infallible Code – Unity 3D Gamedev Stream #1

Jason is a professional game developer with years of consulting experience. Charles is a professional software developer with a passion

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Exploring the Tech and Design of Noita

In this 2019 GDC session, Nolla Games’ Petri Purho talks about the technical details of Noita’s physics engine, including scaling

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Customize the Unity Editor with UIElements!

UIElements is a new retained mode UI framework for Unity, available now as a public API for Unity 2019.1. In

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