Raymarching Shader – Unity CG/C# Tutorial _Chapter[9] = "Reflections"; //PeerPlay



Welcome to the ‘Raymarching Shader’ tutorial!
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In this part I will show you how to create reflections for the raymarching shader. This gives a very cool look to your scenes!
My throat is still in recovery, but I hope you can understand me well enough.
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I’m investing my time into researching algorithms/fractals, shaders, and audio solutions, so you don’t have to anymore. I choose to teach and share this knowledge in the best way that I can for anyone interested. I hope that in some way I may inspire someone else. Don’t we all want that?

This process of creating tutorials, takes time.deltaTime.
If you want, you can pledge to support me on Patreon, creating tutorials for you. You get access to more content & source code;

Patreon: (monthly pledge)
http://www.patreon.com/peerplay

PayPal (Single Donation)
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Special Thanks to: Andrew Laboy, Devin the Dude, Derek Fegter, Patrick Nugent & Esperdyne

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