Lumberyard Basics of Motion 04 – Entity Rotation & Kinematic Actors | Lumberyard Tutorials

Learn how to use Amazon Lumberyard and Script Canvas to capture mouse movement and use that to rotate your entity. See what happens when you enable physics and kinematic actors to handle your physical collisions in this game dev video tutorial featuring Amazon’s own veteran game designer Chris Roby.

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Previous Episodes in this series:
Lumberyard Basics of Motion 01 – Handling Input & Script Canvas Entity Movement
Lumberyard Basics of Motion 02 – Using Interpolation
Lumberyard Basics of Motion 03 – Acceleration & Deceleration :

Next Episode in this series:
Lumberyard Basics of Motion 05 – Nvidia PhysX based movement with Impulse Forces

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