Lumberyard Basics of Motion 04 – Entity Rotation & Kinematic Actors | Lumberyard Tutorials




Learn how to use Amazon Lumberyard and Script Canvas to capture mouse movement and use that to rotate your entity. See what happens when you enable physics and kinematic actors to handle your physical collisions in this game dev video tutorial featuring Amazon’s own veteran game designer Chris Roby.

Come join our team! We’re hiring! See our open positions on the Amazon Lumberyard Engine team here: https://www.amazon.jobs/en/teams/amazon-lumberyard

Previous Episodes in this series:
Lumberyard Basics of Motion 01 – Handling Input & Script Canvas Entity Movement https://youtu.be/lAfj2PoGprk
Lumberyard Basics of Motion 02 – Using Interpolation https://youtu.be/WB5jRuR1FR4
Lumberyard Basics of Motion 03 – Acceleration & Deceleration : https://youtu.be/x-SPn15Ljg4

Next Episode in this series:
Lumberyard Basics of Motion 05 – Nvidia PhysX based movement with Impulse Forces https://youtu.be/sf4EUSZt4IM

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