Creating a 3D Anime Character In Blender (Part 1): Project Feline Indie Game Devlog #12

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In this indie game dev log episode, we will be going through the development of a new in-game character model for Project: Feline! We will cover my, character design and creation pipeline up until the creation of the base humanoid mesh. I’m modelling this character using Blender 3D, and taking inspiration from the style of Japanese anime/manga. Be sure to subscribe to see more videos like this on indie game development!

Part 2 – Finishing the Model:
Part 3 – Texturing:

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Anime Character Modeling Tutorial II by Daniel Kreuter:

– meddude
– Alekren
– Julian
– Neko-san
– Mitchell Reid
– Gustavo Pantoja
– Sean Wallace
– Maxram0

Game Credits:
0:38) Gameplay by Psychroclasm
1:22) Smilebit – Jet Set Radio
1:24) Clover Studio – Ōkami
1:25) Spike Chunsoft – Dragon Ball Z: Budokai Tenkaichi 3
1:28) Omega Force – Attack on Titan: Wings of Freedom

Art Credits:
7:45) Fan art by Hugsy

Music Credits:
0:00) Fascinating Earthbound Objects – Pangs
1:13) Broke For Free – Drop of Water In the Ocean
3:15) Chris Zabriskie – Air Hockey Saloon
6:50) Broke For Free – At The Count

“At The Count” and “Drop of Water In the Ocean” by Broke For Free are licensed under a Creative Commons Attribution 3.0 Unported Licence (CC BY 3.0):
“Air Hockey Saloon” by Chris Zabriskie is licensed under a Creative Commons Attribution 4.0 International Licence (CC BY 4.0):
“Pangs” by Fascinating Earthbound Objects is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 United StatesLicence (CC BY-NC-SA 3.0 US):

#indiegame #devlog #characterdesign

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