Animating a Fight Scene – Pt. 1 (Blender 2.6 Tutorial)

In this tutorial, I quickly show you how to set up a Master Control bone for our rig, then we go through and set up a series of poses (sets of offensive, defensive, hits, dodges, and falls) into the Pose Library (now visible in the Object Data panel), followed by a quick animation using a few of the poses we created.

For those wanting to follow along, you can grab Blender 2.64 here:

You can find this Project’s Source Files here:

This video is a part of CG Cookie’s Classics, an archived collection of tutorials which we love and still want to share with the global Blender community, but have moved them off our site (CG Cookie) to make space for fresh new Blender training.

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