In this tutorial, I quickly show you how to set up a Master Control bone for our rig, then we go through and set up a series of poses (sets of offensive, defensive, hits, dodges, and falls) into the Pose Library (now visible in the Object Data panel), followed by a quick animation using a few of the poses we created.
For those wanting to follow along, you can grab Blender 2.64 here:
You can find this Project’s Source Files here:
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